Ghost builds for store champs

By Jdgnielson, in X-Wing Squad Lists

3 hours ago, Cloud46 said:

For a double ghost build, I would say Finn doesn't really have a use. Where he makes the most out of that extra die is the Kanan/Biggs build where Biggs has M9-G8. He target locks the ghost so basically Kanan can reroll that blank on any attack basically.

1

Thank you, Jedi Master, for your reply. That seems to be viable enough when I wrap my mind around it, although I've got my doubt if that is to be doubled with TLT equipped - with 13p of goodies total (another 3 onboard of Biggs's T-65) wouldn't it introduce unnecessary conflicting priorities? Is the Finn'ed primary + Phantom'ed TLT significantly stronger than bringing some fancier wingman along?

On 23.05.2017 at 6:10 PM, jwilliamson12 said:

Personal favorite Ghost list is:

(100)

Lothal Rebel (41) - VCX-100
Fire Control System (2), Dorsal Turret (3), Hera Syndulla (1), "Chopper" (0), Ghost (0)

Norra Wexley (41) - ARC-170
Push The Limit (3), C-3PO (3), R2-D2 (4), Alliance Overhaul (0), Vectored Thrusters (2)

"Zeb" Orrelios (18) - Attack Shuttle
Phantom (0)

I've won against Scum and Imperials with it. Haven't faced Rebels with it yet. Ghost takes out the biggest threat, and Norra just annoys people with the guaranteed one evade/regen or the lucky three evade roll with help from 3PO.

I agree with the others above. Ashoka is a lot of fun, but probably not in a tournament setting where you can expect a lot of Aces.

3

I love your list sir, for I have a crush on ARC-170 from my day one with the game, as well as for the fact that I lack only a sole card from it (C-3PO)! Tell me, have you tried to mess around with that squat so to squeeze TLT on top of the VCX? I'm myself a bit reluctant to miss out on the 360' R3 bubble with Dorsal.

1 hour ago, Malabor said:

Right on. We'll check out those options and see what we can come up with. It sounds like maybe the key is to be as offensive as possible right out of the gate!

To put it in a meme:

1pzhhj.jpg

Edited by ryfterek
7 minutes ago, ryfterek said:

I love your list sir, for I have a crush on ARC-170 from my day one with the game, as well as for the fact that I lack only a sole card from it (C-3PO)! Tell me, have you tried to mess around with that squat so to squeeze TLT on top of the VCX? I'm myself a bit reluctant to miss out on the 360' R3 bubble with Dorsal.

Currently, there's nothing on it I'm willing to lose to add the TLT. I'd rather run the risk of not getting a range 3 shot, than have them get inside that bubble at Range 1 without me protecting myself. At least I get a green die at range 3, right?

If you position the Arc well, it can usually cover the Ghost in that range 3 territory. One of my favorite parts about this list is that both ships pack a huge punch.

(Edit): You might can find a 3PO card on eBay for under $10, or proxy/borrow one. They're pretty common since it was used for a promo once.

If you want a TLT Ghost, I'd look at a Heragator list like this:

Hera Syndulla (57)
- FCS
- TLT
- Tactician
- Navigator
- Engine Upgrade
- Ghost

"Zeb" Orrelios (21)
- Dorsal Turret
- Phantom

Ahsoka Tano (22)
- VI
- Sabine's Masterpiece
- Captured TIE
- Intelligence Agent
- Black Market Slicer Tools

Edited by jwilliamson12

I'm taking:

50: Chopper w/ reinforced deflectors, TLT, FCS, Hera, Ezra, Ghost

18: Zeb w/ Phantom

32: Thane w/ M9-G8, weapons engineer, alliance overhaul

It's my take on a traditional Biggs/Ghost list. That TLT gets really reliable with an M9-G8 re-roll and Ezra's soft focus, so the ARC draws fire. Gives a Biggs like effect but I hate flying Biggs.

The double PS 4 is great against contracted scouts, especially with Chopper's ability to mess with mindlink.