Advice on an Agnes Deck

By Jobu, in Arkham Horror: The Card Game

Hi folks, I am working on pulling together an Agnes Deck for a multiplayer game. I view Mystics as being able to be very good at everything, but for limited times (due to charges).

I would love some feedback on these decks. I feel like I am overstuffing the 1st one and would feel better with a tighter deck with more skill cards, the second is an attempt to address that, but I feel its to thin.

Deck A: (I also would like to get an Arcane Initiate in there, Book of Shadows would be an early upgrade)

Asset
Arcane
2x Clarity of Mind
2x Rite of Seeking
2x Scrying
2x Shriveling
Accessory
1x Holy Rosary
1x Rabbit's Foot
Other
2x Forbidden Knowledge
Event
2x "Look what I found!"
2x Blinding Light
2x Delve Too Deep
2x Drawn to the Flame
2x Emergency Cache
2x Lucky!
2x Ward of Protection
Skill
2x Fearless
2x Perception

Deck B: (Pill popping, smoking version)

Asset
Arcane
2x Clarity of Mind
2x Rite of Seeking
Other
2x Forbidden Knowledge
2x Painkillers
2x Smoking Pipe
Event
2x "Look what I found!"
2x Blinding Light
2x Delve Too Deep
2x Drawn to the Flame
2x Lucky!
2x Ward of Protection
Skill
2x Guts
2x Manual Dexterity
2x Overpower
2x Perception

I'd be very tempted to drop Clarity of Mind from both decks, I don't think that card is going to shine really until we're able to get extra actions/free actions for using spells *cough* Marie *cough*. I'm also not a massive fan of Rabbit's Foot here, but that's not the end of the world.

My concern would be that you are relatively defenseless until you actually get some spells down, and you don't really have any way to help you find them. Arcane Initiate is definitely a help (though a) she is a bad combo with Dark Memory and b) a lot of people prefer Pete S II to use the ally slot instead, and you definitely want him at some point). Will you be playing solo or as a team? Daisy with an Old Book of Lore as a teammate is a real boon for you!

You could also consider a Fire Axe. Fire Axe I love in Agnes as she has a way of making money easily on tap in Forbidden Knowledge, and it's a way to tackle smaller enemies without too much trouble or wasting precious shrivelling charges (rat or cultists are classic examples!).

I would also suggest you're potentially investing a load of slots in clue finding... Again, probably fine, but if you're in a team you can offload some of the work of clue gathering to them, and maybe stick with 4 total out of LWIF, DttF (also the name of a cool podcast... ;) ) and RoS.