Wanted to get some fellow GM thoughts about assigning Obligation for story-advancing consequences of players' actions.
Take for instance "Beyond the Rim". Without getting too close to spoiling a 3-year old product, the PCs have a good chance to make lasting enemies of both the Yiyar Clan (the overhead of Yiyar Salvage) and the ISB. In an EotE campaign, that suggests adding some Obligation to reflect the chances of those groups or their surrogates ("bounty hunters - run!") showing up again in unrelated adventures.
There would be two ways to do this.
(1) Assign Obligation to the CREW as a group, in similar fashion to how a homestead is a party Obligation award. Wherein, each character maintains their own personal obligations, but on the Obligation table there is a single additional entry for this CREW obligation. For BtR, I could see 5-10 Obligation being possible for both groups. Say, 5 Obligation for thwarting their plans in general, or even 10 Obligation for killing off their named leaders. BUT... and maybe I'm missing a rule... when this Obligation comes up, how many STRAIN do the PCs suffer? Normally its 2 (rarely 4) for the triggering PC, and 1 (rarely 2) for the others. In this case EVERYONE gets it... so, would is be 1 Strain (rarely 2), or 2 Strain (rarely 4) for EVERY PC? Over time, as an Edge crew works their jobs as Edge crews tend to do, they could build up a good bit of crew Obligation representing the various factions that might have it out for the crew.
(2) Assign Obligation to EACH MEMBER of the crew, as normal. But with 5-10 Obligation potential for EACH character, this could mean 20-60 Obligation for the aggregate Obligation depending on how many PCs you have. That could be a BIG number! Perhaps mitigated by assigning 5 for everyone and 10 only for those who SPECIFICALLY do something to p*ss off the adversary group (pull the trigger that kills the leader, etc). It also presents an exponential increase in the probability of the Obligation triggering in the course of some other unrelated adventure - which could prove disruptive over time.
What are your thoughts? Would you use either of these methods? Are there other ways to reflect the lasting consequences in the campaign story for PC actions?
May the Force be with You,
GM Khyrith