So since Snapshot is an upgrade card with a firepower value it counts as a secondary weapon. As this has been discussed before Rhymer has some keen eyesight when it comes to secondary weapons. So I tried this Rhymer build.
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Major Rhymer
- Snap shot
- TIE Shuttle title
- Tactician
- Lightweight Frame
I flew him with a Zeta Specialist in boxers (only 0 point upgrades) and 3 naked Epsilon Squadron pilots. That list capped out to 100 points. I had considered moving lightweight frame to Zeta but when taking a look at snap shot that did give Rhymer more firepower so I decided to protect my Bomber over the SF. I flew against a mindlink scum list with Ventress, Rau, and Old Teroc. Rau and Teroc were built to standard, Ventress had Latz.
So at turn 2 I set up Epsilons behind rhymer the idea of leap frogging them, SF was off to the side. To my surprise I was able to snap-tac Old Teroc at turn 2. So that turn I was able to double stress Teroc while mindlink shared the stress. Rest of the story was I was able to knock out Teroc and got Fenn Rau down to 1 hit point, but started focusing on Ventress and let Fen take a bite out of SF and splash a couple of Epsilons while Ventress finished the SF, and time was called.
So against a high pilot skill mindlink lists snap tac rhymer middling pilot skill works to his favor. Still with some good positioning I was able to snap-tac a couple ships before Rhymer moved so rhymer was able to pass out a ton of stress, but did little to no damage. My TIE SF and the Epsilon with a focus did most of the work (also I don't like the TIE/FO reversal maneuver options). So while Snap-Tac Rhymer is great stress control but does not match the damage output of a Snap-Juke Green. Also the Rhymer cost is still a thing to consider. Some of you may have notice that there's an empty seat on Rhymer. That was intentional as I didn't want to make the classic bomber mistake of loading it up to become an easy target also I wanted to have a TIE SF and 3 other TIEs that last longer than Academy pilots. I did think about putting Issard for defense (with or without LWF) or maybe Mara Jade to make a complete Stress Rhymer build but my build already had Rhymer at 32 points and was my most expensive ship in the list. So while the Snap-Tac Rhymer has proven to be a solid starting point the major question is what list does he fit in and how can it be any good? It is going to start at a basic 30 points so you want to put some defense on it (LWF Issard) as it is a unique build and that baloons the cost of that one ship.