The idea would be pretty simple - place your selected maneuver template in front of your ship, as usual. Instead of immediately picking up your ship and placing the back of the base on the other end of the template, however, you place another straight template at the end. (Like how collision placement is resolved) Remove your selected-maneuver template (leaving the placeholder at the far end) and move your ship so the front of the base is slotted into the placeholder.

Advantages:
- Eliminates the odd large-base behavior where merely having a large base moves you faster than smaller-base ships, for the same maneuver.
- By effectively eliminating the free-base-length part of each maneuver, there is now a greater relative difference between speeds. IE., the slowest movement you can take in the game is a speed-1-forward, which moves your base 2 lengths ahead. While the fastest is a 5-forward, which moves your base 6 lengths ahead - IE., the fastest speed in the game is only 3x the slowest. With this change, the slowest speed now does only move your base 1 length ahead, while the fastest speed moves it 5 lengths ahead. IE., the fastest speed is now 5x the slowest speed. Which is to say, faster ships will now feel faster.
- The repositioning ability of a 'boost' action is nerfed a bit. (It's still very powerful, in that a change of facing MASSIVELY increases your fire arc, but it no longer covers a huge distance on the map - this is especially effective against boosting large ships, whose speed was just obnoxiously higher than canon would imply)
- Much harder to 'jump over asteroids', which means maneuver planning and skill becomes considerably more important
- Effectively it slows down speeds overall, making 'approach' tactics more important and more possible to be varied
Disadvantages:
- It does add one step to the process of maneuvering a ship
- The area taken up by large bases can be problematic to clear for some fighters - a large-base in front of a B-Wing being almost impossible to clear, for instance
- Everyone gets a bit "drifty" with hard turns (back moving more than the front does...especially obvious with the 1-hard). Blue sparks everywhere.
Thoughts?
Edited by xanderf
