Hey guys,
Been theory crafting, and had an idea. Just picked up Imp aces and vets, and thought I'd try to run this:
Red Death (98)
"Deathfire" [Extra Munitions, Concussion Missiles, Cluster Mines, Guidance Chips] (30)
Glaive Squadron Pilot [Tractor beam, Veteran Instincts, TIE/D] (36)
Carnor Jax [Lone Wolf, Royal Guard TIE, Hull Upgrade, Shield Upgrade] (34)
The defender and Carnor are easy first targets for the opponent, but they are really there to help the bomber. The Defender can tractor enemies into bombs or correct range, or move a ship into range one of Carnor. I know I should be taking autothrusters on the interceptor, but with more health I can feel more comfortable getting in the enemies face. Lone Wolf helps with attack and defense. A 5 health Interceptor who can modify dice and strip actions sounds like a cool late-game option.
The idea is to run the Defender with Deathfire until I get the bombs off, and then have the Defender pair up with Carnor for late game.
Thoughts?