Just thought of an idea for blending the Fate mechanic to an RPG. In the past I have played with Hero dice, destiny points, etc. What if you start with Fate points?
When you spend a fate point you get a massive bonus to your roll or two rolls or something.
But when you run out of fate points stuff starts to happen. You take extra damage and/or are married off to manage a small farming plantation.
That way the player can pick their blaze if glory.
As a GM you just have to have a couple rules. You will have to be very flexible as players always mess with the wrong stuff. And the GM should be ready to charge Two fate points for certain effects. Also coming up with odd third options so that the situation changes but they still get the result they wanted. Like a monkey's paw.