With FFG now including items from the Rebels television show it is only natural to hope and wish for them to create a Grand Admiral Thrawn admiral card. Given his tactical and strategic genius, I think that his card should focus on command dials and manipulation of them to best support your fleet, rather than damage or anything else. This is because, in both legends and canon, he studied art to gain an insight into his opponents and apply a strategy from that insight to be able to easily defeat them in combat. In fact, in legends, he even used his knowledge to take over entire planets without damaging any military assets by using both cloaking technology and a dark jedi. And yes, given that his ability can be extremely powerful, I do think it will be very costly.
I have 3 possibilities for his card and I would love to hear any of your own ideas, or thoughts on mine.
IDEA 1
Cost: 28-35 points
For the purpose of setting command dials, treat the command of each of your ships as 1. Your opponent cannot modify, view, or discard any of your fleets command dials.
IDEA 2
Cost 35+
Do not set any command dials for your ships. When instructed to reveal a command dial, you may use any command on a command dial as though you had set it as normal.
IDEA 3
Cost 40-45 points
Your opponent plays with all their command dials face up. During the Command Phase, you set your dials only after your opponent has set theirs.
