This Fleet combines two concepts I have been experimenting with.
1) Running two Interdicotrs, my Fav Imperial Ship.
2) Running lots of Decimators and or Rogue Squadrons.
Other strengths of the Fleet.
- Maneuverability (Ships have Engine Techs)
- Tough Ships.
- Enemy Control (G8, Grav Wells, Konstantine etc)
- Strong anti Squadron/squadron support, with little support required.
Weaknesses.
Not many activations.
Tournament Fleet
Author:
Simpatikool
Faction:
Galactic Empire
Points:
399/400
Commander: Admiral Konstantine
Assault Objective:
Advanced Gunnery
Defense Objective:
Planetary Ion Cannon
Navigation Objective:
Superior Positions
[ flagship ]
Interdictor-class Combat Refit
(93 points)
- Admiral Konstantine ( 23 points)
- Agent Kallus ( 3 points)
- Engine Techs ( 8 points)
- Quad Laser Turrets ( 5 points)
- SW 7 Ion Batteries ( 5 points)
- G7-X Grav Well Projector ( 2 points)
=
139
total ship cost
Interdictor-class Suppression Refit
(90 points)
-
Interdictor
( 3 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- Ion Cannon Batteries ( 5 points)
- Grav Shift Reroute ( 2 points)
- G-8 Experiemental Projector ( 8 points)
=
123
total ship cost
1
IG-88
( 21 points)
1
Morna Kee
( 27 points)
3
VT-49 Decimators
( 66 points)
1
Bossk
( 23 points)
Edited by simpatikool