What new mechanics are you looking forward to?

By Alphastealer, in Star Wars: Destiny

As Destiny sets are added and the card pool grows, it would be nice to see the increase in game mechanics to help revitalize old cards and to keep the meta fluid.

Things I would like to see:

1) A mechanic to return used dice back into the pool. Currently there are only cards like leadership or Bala ability that can do this.

2) An interrupt mechanic. Either character ability or a card that prevents your opponent from doing more than one action in a row.

3) A Disintegration mechanic, that permanently removes cards that cannot be recycled.

4) Dual or even tri-color characters (and/or cards that grant this ability), to allow for multiple color cards without having a color dedicated character in play.

5) Similar to above but different would be a few low cost Grey characters. Generic driods, jawas, dancers, medics, politicians, thugs...etc. The idea is that these have low health, minimal dice effects, multiple blank sides, but a useful small ability.

As an example: Medic driod - Grey - 4 heath - 2 character point cost - Neutral - (Dice: 1 Shield, 2 Shield, 1 Resource, 3 blank) Special character ability: Exhaust this character. Remove shields from another character to restore that amount of health.

OR - Galactic banker - Grey - 4 health - 3 character points - Neutral - (Dice: 1 Resource, 1 Resource 1 Disrupt, 3 blanks) Special character ability: Exhaust this character and discard 2 cards from your hand to gain 2 resource OR Disintegrate 2 cards from your hand to gain 3 resources

6) Paralysis mechanic - an ability or card effect that exhausts cards that remain exhausted for the next round. Example: 'Set for Stun' - 4 Cost - Red - Villian - Uncommon - 'Exhaust one an opponents characters - they do not ready in the next round but ignore all damage taken in that round.

The thing I'm most looking forward to is them fixing Rey's ability with the words, Once per turn.

Edited by ozmodon
13 minutes ago, ozmodon said:

The thing I'm most looking forward to is them fixing Rat's ability with the words, Once per turn.

Rat?

1 hour ago, blackholexan said:

Rat?

Got to love spell check

They have admitted that Rey was costed to low

13 minutes ago, ozmodon said:

They have admitted that Rey was costed to low

Or she has 1 life more than the average similar costed characters

(even if Jyn is the only 20 points character with less then 12...)

I'd be ok if they reprint Finn and Rey, both costing 11/14 (even though I'd have to find a new deck to play). This game, being mostly card-based, is perfectly capable of doing errata as long as they have a system where they give you the new versions of cards for free if you have the old one. I just don't want them to errata anything if I still only have the original version and/or it makes the card completely worthless (like, I really don't want them to just nuke Force Speed.)

In X-Wing, my complaint with errata wasn't that it existed, it was that of the almost 30 errata'ed cards so far, only 3 have been reprinted with the right text. On top of that, anybody who had Palpatine spent $100 on the Imperial Raider to get him. I personally don't care, the Raider was a cool ship anyway, but when he was nerfed, a lot of people felt like they'd wasted $100. I also purchased 3 Jumpmaster 5000's for $30 each, and they were nerfed so hard that now they're pretty much worthless.

So, I'm not completely against errata, but sometimes the way FFG does it completely punishes the loyal customers who bought the products that are being nerfed. I don't like that they do it that way at all - they nerf stuff completely rather than trying to balance it. If they just reprinted cards with adjusted costs, in both this and in X-Wing, it would be fine. But until they do that, I'll just have to deal with the fact that buying FFG Star Wars products is like investing in Bitcoin or gold - you have no idea when it's going to be made completely worthless.

23 minutes ago, Kieransi said:

I'd be ok if they reprint Finn and Rey, both costing 11/14 (even though I'd have to find a new deck to play). This game, being mostly card-based, is perfectly capable of doing errata as long as they have a system where they give you the new versions of cards for free if you have the old one. I just don't want them to errata anything if I still only have the original version and/or it makes the card completely worthless (like, I really don't want them to just nuke Force Speed.)

In X-Wing, my complaint with errata wasn't that it existed, it was that of the almost 30 errata'ed cards so far, only 3 have been reprinted with the right text. On top of that, anybody who had Palpatine spent $100 on the Imperial Raider to get him. I personally don't care, the Raider was a cool ship anyway, but when he was nerfed, a lot of people felt like they'd wasted $100. I also purchased 3 Jumpmaster 5000's for $30 each, and they were nerfed so hard that now they're pretty much worthless.

So, I'm not completely against errata, but sometimes the way FFG does it completely punishes the loyal customers who bought the products that are being nerfed. I don't like that they do it that way at all - they nerf stuff completely rather than trying to balance it. If they just reprinted cards with adjusted costs, in both this and in X-Wing, it would be fine. But until they do that, I'll just have to deal with the fact that buying FFG Star Wars products is like investing in Bitcoin or gold - you have no idea when it's going to be made completely worthless.

there more to lose if they don't errata a problem card then they do fixing it with one.

I look forward to creatures.

They could be supports or some form of new card that you deploy on the board.

I want a deck with a Wampa and a Rancor.

However, it's possible that a Wampa attack or Rancor attack will be done as events.

Yes Rey is costed too low but she also has terrible dice.

7 hours ago, Kieransi said:

I also purchased 3 Jumpmaster 5000's for $30 each, and they were nerfed so hard that now they're pretty much worthless.

It can be argued that 3 could be a waste these days but 2 did win worlds so worthless might be a bit much.

1 minute ago, FezDaBrute said:

It can be argued that 3 could be a waste these days but 2 did win worlds so worthless might be a bit much.

In the most recent errata, Manaroo was nerfed too, making Dengar/Manaroo probably unlikely to win.

Jumpmasters are still performing well by taking multiple PS3 scouts with Mindlink and Torpedo load outs.

On 5/18/2017 at 7:54 AM, ozmodon said:

They have admitted that Rey was costed to low

And thanks to her Hero's have some decks that can actually be used (I'm being facetious). Considering that Heroes lack any 7 point gap filler, Rey's mild undercosting (what 1 pt?), seems perfectly fine. Considering that I think several other Hero characters are over-costed (Luminara, Finn, Acolyte...), having 1 under-costed does not bug me.

BUT that is not what this thread was meant to be about.

New Mechanics.

I'd like to see that Interrupt idea filled out. The ability to jump into and counter some of the crazy action chains would be good. Or event he occasional chance just to shut off Ambush could be a meta shift.

I'd also like to see something which was discussed a while back on the forums (a while being like a month or so, I think): Policies or something to fill in the points gap (1 or 2 point cards). Something like "The New Galactic Empire" for like 2pts.

I'd also like to see something where the colors have animosity towards other colors. Like Rogue is specifically good against Force, and Force is good against Military, and Military is good against Rogue. (Mando's dealt with Jedi, Jedi can turn the battle easily, Military cracks down on Smugglers...). Or something.

And can we leave the X-wing in the X-wing forums?

Edited by KryatDragon
On 5/19/2017 at 6:27 AM, Kieransi said:

I'd be ok if they reprint Finn and Rey, both costing 11/14 (even though I'd have to find a new deck to play). This game, being mostly card-based, is perfectly capable of doing errata as long as they have a system where they give you the new versions of cards for free if you have the old one. I just don't want them to errata anything if I still only have the original version and/or it makes the card completely worthless (like, I really don't want them to just nuke Force Speed.)

In X-Wing, my complaint with errata wasn't that it existed, it was that of the almost 30 errata'ed cards so far, only 3 have been reprinted with the right text. On top of that, anybody who had Palpatine spent $100 on the Imperial Raider to get him. I personally don't care, the Raider was a cool ship anyway, but when he was nerfed, a lot of people felt like they'd wasted $100. I also purchased 3 Jumpmaster 5000's for $30 each, and they were nerfed so hard that now they're pretty much worthless.

So, I'm not completely against errata, but sometimes the way FFG does it completely punishes the loyal customers who bought the products that are being nerfed. I don't like that they do it that way at all - they nerf stuff completely rather than trying to balance it. If they just reprinted cards with adjusted costs, in both this and in X-Wing, it would be fine. But until they do that, I'll just have to deal with the fact that buying FFG Star Wars products is like investing in Bitcoin or gold - you have no idea when it's going to be made completely worthless.

It can feel that way with any Game thought. Ask the MTG modern players who just finished building Birthing Pod or Splinter Twin how they felt when 1 ban actually smashed their entire deck. Competitive people will go out of their way to acquire the best cards but it can happen that the best cards are too good and require errata.

TBH i don't think they will errata force speed, the only candidate is rey and since shes a cheap starter character i don't think people will mind much

I generally don't think too much about such things, I like the surprise.

Looking back at SoR I like support cards that enhance a dice roll by being activated to give some effect. They were much welcome, I would like to see that idea taken further, maybe "activate this support when you roll a shield and roll its dice into your pool" thus giving supports a chance to trigger into the pool without an action being required.

Here are a couple of things I would like to see. The first would be some kind of mechanic that makes use of the spare points sometimes left over from certain character builds. I would call it 'Inherent ability' which is paid for using character build costs and starts in play attached to a character. These could give extra abilities to characters that allows us players to play them in new and different ways. An example of this leads to my 2nd point, which is something that would make including vehicles in decks a bit more viable. For instance, being able to play a vehicle in a character's upgrade slot which would allow them to activate them at the same time as the character it is attached to. This would be a 'Pilot' ability.

I don't think there needs to be anything to fill the 1-2pt gap. There's no indication that decks which are a point or two under the threshold actually suffer some handicap that would justify the boost they would get from an extra "Battlefield" that only they could use. To put it another way, a 28pt deck is not noticably 'two points' worse than a 30pt deck.

Also, as more characters come out, the combinations that hit 30 exactly will increase.

I'm looking forward to a means of shutting down Ambush chains (a gray neutral uncommon support that you can exhaust after your opponent plays an Ambush card, which strips your opponent's card of its keyword, would rival Electroshock and Fast Hands as a chase UC).

I rather have a new rule.

No more than 3 actions in a row.

Make it happen.

Edited by Ezzet