Does the small piece of rocky outcrop terrain have any effect on movement? Do I stop if I collide with it?
it blocks line of sight , is that all it does?
Does the small piece of rocky outcrop terrain have any effect on movement? Do I stop if I collide with it?
it blocks line of sight , is that all it does?
All terrain stops movement of you overlap it. If the terrain has a high enough capacity you can choose to occupy it.
The Rocky Outcropping blocks line of sight and it forces you to manuever around it.
But if you finish your move past it, can you pass over it?
I have been reading the rules , it looks like you stop at the obstacle , unless the only part that would hit the obstacle is the tab on the tray.
Here are the relevant sections.
55.3 If a unit would overlap an obstacle while moving, that unit’s
movement is halted. Then, the unit slides backward along the
movement template until it is touching the obstacle, but not
overlapping it. The unit collides with that obstacle.
• If the only part of a unit that would overlap an obstacle is
a connector on one of the unit’s side edges, the unit can be
slightly nudged directly away from the obstacle such that
the connector no longer overlaps the obstacle. Then, the
movement proceeds as normal. (When moving sideways,
this rule applies to the connectors on the front and back
edges of the unit instead of the side edges.)
18 Collision
After a unit performs a march (?) or shift (?) action, if it is
touching an obstacle that it was not touching before performing
that action, it has collided with that obstacle.
18.1 If the active unit collides with an enemy unit, the active unit
receives one panic token and then squares up with that unit.
• The active unit does not receive this panic token if it was
performing an action with a charge modifier.
Related Topics: Banes, March ?, Movement, Obstacles, Shift ?
59 Obstacles
An obstacle is any game object on the play area that units can
collide with while moving.
59.1 Obstacles include:
• Other units, both enemy and allied
• All terrain
• The edges and all area outside of the play area
My phone decided to post this when I tried to cancel, so just ignore this post.
Edited by Budgernaut39 minutes ago, Ywingscum said:But if you finish your move past it, can you pass over it?
No. It's like any other piece of terrain or enemy unit in the sense. When you overlap the obstacles, you back up along the template to the point of initial contact and resolve a collision.
Edited by WWHSDThis is were I kind of struggle. Say your end tray bumps a rock. And you stop there. I'm good with this, it's your next turn I run into issues. Say it's a cavalry unit that bumps a rock. You can't shift, you can't march, so you have to reform. Then 3rd turn you can march but you'll be way off the line you were looking for, so you have to follow up in the 4th turn with another reform. So the bump cost 4 turns = half the game.
So back to the beginning, corner of your tray bumps you stop, even though you would have fully passed it. Your next turn you can't march because your already touching. Really seems a bit ackward. If you were able to march over the rock on the second turn it would make so much more sense for me. Like I can see on a crowded board a unit stuck between a rock and a hard place for the whole game.
ok I think this is how it is and for the Oathsworn that is a worse case scenario, my apologies to th OP for hijackkng your thread.
Edited by Ywingscum1 hour ago, Ywingscum said:This is were I kind of struggle. Say your end tray bumps a rock. And you stop there. I'm good with this, it's your next turn I run into issues. Say it's a cavalry unit that bumps a rock. You can't shift, you can't march, so you have to reform. Then 3rd turn you can march but you'll be way off the line you were looking for, so you have to follow up in the 4th turn with another reform. So the bump cost 4 turns = half the game.
So back to the beginning, corner of your tray bumps you stop, even though you would have fully passed it. Your next turn you can't march because your already touching. Really seems a bit ackward. If you were able to march over the rock on the second turn it would make so much more sense for me. Like I can see on a crowded board a unit stuck between a rock and a hard place for the whole game.
ok I think this is how it is and for the Oathsworn that is a worse case scenario, my apologies to th OP for hijackkng your thread.
Obstacles are punishing. Don't aim at them unless you intent to occupy them.
Yeah it's a bit stupid that a few rocks can't be traveled over, but they were kina forced to due weird terrain rules when they decided for a dial and template system.
25 minutes ago, jocke01 said:Yeah it's a bit stupid that a few rocks can't be traveled over...
Really? I'd like to see a handful of armored guys on armored horses ride through this instead of riding around it.
Edited by WWHSD
2 hours ago, Ywingscum said:Say it's a cavalry unit that bumps a rock. You can't shift, you can't march, so you have to reform. Then 3rd turn you can march but you'll be way off the line you were looking for, so you have to follow up in the 4th turn with another reform. So the bump cost 4 turns = half the game.
That's the one that gives you a shift? Then yes please!
18 hours ago, WWHSD said:
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Is not the Bonus Action cancelled if bumping terrain? I'm fairly certain it is, although, I do not have the rules in front of me.
2 hours ago, jocke01 said:the rocks on the table are about as big as a single tray, which is no way near the size of those rocks. The size of those rocks would cause a problem I agree.
Let's suspend some reality in our fantasy miniatures game a wee bit and just acknowledge they wanted to put in some small pieces of impassible blocking terrain. If you or your opponent cleverly uses them for protection that's what you're supposed to do.
Both the rocky outcrop and spikes are pretty small compared to the size of the board so you can hopefully avoid them or try to stick them in a corner during setup. Otherwise, maybe picture they're just tall natural pillars like these:
48 minutes ago, Mixxathon said:Is not the Bonus Action cancelled if bumping terrain? I'm fairly certain it is, although, I do not have the rules in front of me.
Bonus actions aren't cancelled, see 14.2. Modifiers aren't generally cancelled either, see 15.2.
49 minutes ago, Mixxathon said:Is not the Bonus Action cancelled if bumping terrain? I'm fairly certain it is, although, I do not have the rules in front of me.
You are thinking about what happens when occupying terrain. Collisions don't cause your bonus action to be canceled.
Also, if a shift or a march has you touch an obstacle that you were already toucing (without overlapping) it doesn't cause a collision.
An important distinction for me in re reading the rules is, if your side bumps, it's not a collision you just move your unit over so it doesn't bump. In my scenario I was doing a 3 turn with cavalry and I can't remember if it was the front corner or side that bumped. If it was the side I would of been alright.
That depends on how much of your side hit the terrain. If it was just a connector, you could shift it over a bit. If the main part of the base clipped it, you're stuck.
That's my dislexia kicking in again. Were it says a connector ON a side edge. I read it as a connector OR a side edge.
Thank you for correcting me. I'll get this yet!
3 hours ago, Daverman said:Let's suspend some reality in our fantasy miniatures game a wee bit and just acknowledge they wanted to put in some small pieces of impassible blocking terrain. If you or your opponent cleverly uses them for protection that's what you're supposed to do.
Both the rocky outcrop and spikes are pretty small compared to the size of the board so you can hopefully avoid them or try to stick them in a corner during setup. Otherwise, maybe picture they're just tall natural pillars like these:
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I'm fine with them as blocking impassable terrain when we have a dial system, as a game mechanic it works. I do however think that infantry units should be able to go through them if they either make it passed it without landing on it or at least with the added condition that the unit starts it's activation touching it. That is not the rules, but my opinion. As a gameplay mechanic it's fine but not to my liking. I have felt the same about other terrain features in other games like when my tyranid monsters that are bigger than tanks can somehow take cover by having it's nase touch a small crater.
Even if it's a pillar like that, how come my reanimate tray can't take a diagional step past in on a march, maybe slowing the march down 1 speed for the entire unit, again my opinion. It's a fine game by my account so far, in fact the only "problems" I have is small details like this. That is a good sign for the game IMO.
8 hours ago, jocke01 said:the rocks on the table are about as big as a single tray, which is no way near the size of those rocks. The size of those rocks would cause a problem I agree.
The edges of the trays probably represent about 8 feet. Just because the table around a piece of terrain isn't identified as terrain doesn't mean that it is a perfectly smooth pitch. Assuming that the area around the outcropping is rocky (but not to the point that it impedes progress) you might end up with something that's maybe half the size of what's in that picture.
Edited by WWHSD4 minutes ago, WWHSD said:The edges of the trays probably represent about 8 feet. Just because the table around a piece of terrain isn't identified as terrain doesn't mean that it is a perfectly smooth pitch. Assuming that the area around the outcropping is rocky (but not to the point that it impedes progress) you might end up with something that's maybe half the size of what's in that picture.
Whoa, now.
Slow down.
This is a fantasy miniatures game about giant maggot-riding skeletons doing battle with four armed rock men.
Let's not get crazy and start suggesting we use our imagination.
1 minute ago, Tvayumat said:Whoa, now.
Slow down.
This is a fantasy miniatures game about giant maggot-riding skeletons doing battle with four armed rock men.
Let's not get crazy and start suggesting we use our imagination.
Hey stop making sense, we were arguing the size of 2 dimensional cardboard rocks just fine, no need to bring logic into this
Golems should be able to eat the rock and pass right threw.