So store championship are coming up and this weekend we have a second quarter kit tournament. I have been working and reworking my list that I brought to my local regionals as I really liked the list, and did well with it. I have brought it to this point.
Faction: Galactic Empire
Points: 390/400
Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
Gozanti-class Cruisers (23 points)
- Repair Crews ( 4 points)
= 27 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 58 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 83 total ship cost
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 165 total ship cost
4 TIE Fighter Squadrons ( 32 points)
So what I like and what I do and don't like.
Pros
Strong ISD build
The classic demo
Flechette Raider
One repair Crews to increase ISD durability along with a come net to give the token for a total of 6 engineering you can get a lot of healing done in one turn.
Strong bid for first
5 activations
Cons
Only 7 deployments Wish I could take 2 more ties, but can't think of what to drop as I really like the ships as they are.
weakness to hard hitting accuracy generating ships.
So the pros outweigh the cons for me and I know every fleet has its weeknes, but I'm just looking for input.