So I would be completely surprised to find out that no one has run this for kicks and giggles. My question is how did that go for you, and for players who have squared off against this monstrosity, what is the thought going through your head as you realize if this fleet heals damage on the station four times, it will need an additional damage deck ? While I'm sure in theory Rieekan Aceholes rips this list apart, I'm curious if the obstacle and deployment shenanigans are enough to eke out a 6-5 or better, especially when it is second player? (I'm willing to ditch Medical Team and Minister Tua on the Interdictor to make that happen.)
Motti's Dreadnoughts
Author: GiledPallaeon
Faction: Galactic Empire
Points: 398/400
Commander: Admiral Motti
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
Imperial
II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Leading Shots ( 4 points)
= 136 total ship cost
Imperial
II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Leading Shots ( 4 points)
= 136 total ship cost
[ flagship ]
Interdictor
-class Suppression Refit (90 points)
- Admiral Motti ( 24 points)
- Minister Tua ( 2 points)
- Medical Team ( 1 points)
- Reinforced Blast Doors ( 5 points)
- G7-X Grav Well Projector ( 2 points)
- Grav Shift Reroute ( 2 points)
= 126 total ship cost