Character Dual Packs

By subtrendy, in Star Wars: Imperial Assault

Wit the release of Wave 9, we now have 3 unique character dual packs that in campaign can be earned at the same time (R2/3P0, BT/000, Hera/Chop). Personally, I really like that, because it allows players to win multiple allies or villains at a time, and gives them more agency to choose in the future. Also, it gives us missions with multiple unique characters on the board, which is always kinda cool.

Dual character packs are also good for more polarizing characters that not all fans would be aware of, since FFG doesn't have to risk multiple releases.

Plus- Dual character packs are great because we usually only get one unique per faction per wave, and given the yearly release schedule, Rebels, comics, books, and the likelihood of a new animated series coming out, we're quickly gaining more fan favorite characters faster than FFG can produce them.

So, while I wouldn't push for only character dual packs, I think we could do well to have more in the future. Here are a few I think we should get:

Ezra and Kanan - I don't know why, but it feels redundant to me to have separate packs for these guys. Ideally, they'd have pretty different stats, to justify wanting to use one or the other in various situations.

Zeb and Sabine - Kind of the oddball couple of the Ghost crew, in that they're mainly together because they're the only ones left. But it would be a neat little bow on the main Ghost crew, allowing FFG to move on.

K2 and Cassian - Makes sense that they'd be together, and I think their abilities could compliment each other well

Chirrut and Baze - Another no brainer, and potentially a coupling with a ton of variety.

Saw and Jyn - Depending on the timeline, of course. But their inclusion would really need to do that anyway.

Black Krrsantan and Aprha - Another kind of no-brainer pairing

The Fifth Brother and the Seventh Sister - Great way to bring these guys into the game without having to draw them out across multiple waves.

...

And, of course, the one we've all been expecting for so long- 4-LOM and Zuckuss !!!

Another thing I wouldn't mind seeing is- if we get fixes to Han and Chewie in a wave (hopefully just new deployment cards!) for that wave to contain a mission in which you recruit them both. We don't really have any missions with both of them in it, and I think that's a shame, as they're kind of the ultimate Star Wars dual package. Sure, there'd have to be an insane amount of Imperials to make up for the threat acquired by the two of them, but who doesn't want to fight back to back with Han and Chewie against hordes of Imperials?

So, there's my idea. Let me know any other pairings that you think:

- Could help get relatively obscure characters into the game at less rick

- Help get new fan favorites into the game more quickls

- Or just plain makes sense.

Edited by subtrendy

This game can't keep adding characters without watering down every faction and deployment card. There are only a few certain combinations of dice which limits the number of characters you can use before you have pretty much the same unit for every faction with a different face slapped on the front.

I'm not saying we're close to being there yet, but they can't include everybody.

Edited by caseycheesecake

100% agreed. I really like the 2 packs. I like the combos you present. I'd buy any/all of them. I'd like to see Agenda cards and maybe command cards that encourage playing both figures in a single mission. Perhaps the Rebels could get away with this by means of a Reward card of some sort that overrides the "one ally rule" but only for specific ally pairings. Unless two allies is too OP in campaign, I'm not sure on that. It would definitely work on the IP side. The command card combo would encourage more thematic list building in skirmish.

1 hour ago, caseycheesecake said:

This game can't keep adding characters without watering down every faction and deployment card. There are only a few certain combinations of dice which limits the number of characters you can use before you have pretty much the same unit for every faction with a different face slapped on the front.

I'm not saying we're close to being there yet, but they can't include everybody.

more differentiates characters than the dice. They all have different abilities, speed, health etc. There's a crazy amount of permutations available.

Suck-*** and 4-LOM seems like the most likely candidate for a two pack. I prefer two packs as well. since it's almost like buy one figure get one half off. :)

1 hour ago, caseycheesecake said:

This game can't keep adding characters without watering down every faction and deployment card. There are only a few certain combinations of dice which limits the number of characters you can use before you have pretty much the same unit for every faction with a different face slapped on the front.

I'm not saying we're close to being there yet, but they can't include everybody.

Bingo!

I think we are close, but I know it will get watered down because FFG knows people are willing to plunk down cash on shiny new plastic. Just look at X-Wing. I'd have never brought in about 15% of the characters that we see now, but then again, I'm a OT purist. If it were a straight campaign game like it started, like what I wanted, we wouldn't have some of these figures, and we'd probably have more non-uniques. Skirmish, like MMO PVP continue to break something with every fix, which breaks something with the next fix. It is unending until 3/4 of the pieces you bought are unplayable. But I'm sure the game publishers love it.

Itchy and Art Carney! Itchy should have the ability "Holographic Circus" -> Your opponent must gouge his own eyes out. And Art Carney should have the ability "Shop Owner" -> Your opponent falls to sleep out of boredom and gains 1vp. (That groomer has to be worth something!)

Edited by Felswrath

4-LOM and Zuckass could also have additional cards for The Fett, The Solo and The Wookiee (Wookiee on drums of course).

Zeb and Kallus.

I would love dual packs. I would also like command/agenda/reward cards that can only be used if both members of pair are played. Like, for example, Han getting + 1 evade when in the distance of 3 or less from Chewbacca. Or Chewbacca entering rage (+ 1 extra attack each turn?) after Han is killed

14 hours ago, RogueLieutenant said:

more differentiates characters than the dice. They all have different abilities, speed, health etc. There's a crazy amount of permutations available.

Absolutely. If we just went by die combinations... well, sometimes it feels like almost half the figures in the game are Blue/Green attack with Black defense. And if one were to play the game solely using attacks... well that even isn't possible, since they aren't even accounting for speed (which, as you point out, is also variable) and they'd be missing out on a ton of abilities that could help them.

One other big factor is cost and activation economy. For example, ISB troopers are slightly cheaper than rStormies, but have fewer actions in an activation. Throw in different surges and abilities, and I really fail to see how having these options is somehow hurting the game.

The idea of no more expansion packs makes me sad. The issue is that once FFG stops developing new stuff, the game will eventually wither and die. How many people are playing Wizards of the Coast? How lively is that forum? I don't see any podcasts for WotC. Granted that FFG could develop other things for this game such as campaign modules that use existing pieces and that would still be cool with me. Stopping development isn't going to help skirmish either, eventually folks will just find a dominant list and the competition will stagnate.

Personally, I like box expansions more than blister packs because I think you get a lot more for your money but I just want them to keep things alive and moving forward for as long as possible. I'll buy ally/villain packs as long as they keep them new and fun. I certainly like dual packs for both thematics and economy. I'm still bummed that we're only getting one Jawa per pack.

Yeah, it's better than single packs, but like the Nemeses deck to let you play your villains or Murn to make allies affordable enough to actually play them, it's a bit of a stop gap. There needs to be a better general solution because the small campaigns don't even let you do side missions and even having done 10 full campaigns there are still hero, ally and villain side missions we haven't done and no reason to believe that even after another 20 campaigns we would get to see them all.

Ewok three pack: Wicket (of course,) Logray and Chief Chirpa.

Rey/BB-8

Aurra Sing/Cad Bane

Dr. Evazan/Ponda Baba

and nothing would be complete without:

Lobot/Wilrow Hood

18 hours ago, RogueLieutenant said:

Suck-*** and 4-LOM seems like the most likely candidate for a two pack.

Uh... did Zuckuss earn that nickname pre- or post-nerf? :P

lol idk. I just call him that now and then. That big space-booger.

Zuckuss and 4-LOM are the only characters on this list that mean anything to me.

Dr. Evazan and Ponda Baba

Dexter Jettster and George R Binks

The Tonnika sisters

Owen and Beru charred remains

New single characters that have cards that allow them to work with each other in interesting ways could be nice. Nien Nunb and Lando, cards for Han/Chewie/Lando/Luke/Leia, Lobot and Lando, Owen and Beru charred remains...

1 hour ago, Force Majeure said:

Rey/BB-8

I like this combo but, my prediction is that Episodes 7-9 will mean a new core box. In which case I expect to get Rey and Kylo as included ally packs. This would mean I'd expect a Poe/BB-8 combo instead.

Yep. I figured they'd be about 2 years away at best. I'm certain they'll do a new trilogy boxed set eventually, assuming FFG still has the license & the game is still popular.

2 hours ago, Union said:

Yeah, it's better than single packs, but like the Nemeses deck to let you play your villains or Murn to make allies affordable enough to actually play them, it's a bit of a stop gap. There needs to be a better general solution because the small campaigns don't even let you do side missions and even having done 10 full campaigns there are still hero, ally and villain side missions we haven't done and no reason to believe that even after another 20 campaigns we would get to see them all.

Yeah, there are especially a lot of Threat missions that will probably never get played by my group that look really fun. First of all, with the growing amount of Agenda sets out there, a Threat mission actually has to be included in the 6 the Imp brings. Then, the Rebels have to oppose it- which often doesn't happen, anyway.

I wish we'd just get a lot more grey missions. They seem to add perhaps the most replayability to the game, especially for groups that have a favorite hero or ally that is often brought.