Ok if I have Gideon and use his special to give say Luke 2 movement points out of Luke's activation, does Luke get to move right then or wait till his activation to move? And if it is during his activation and he uses the 2 movement points that is not considered an action correct?
Clarification on gaining movement points
5 minutes ago, Jrox38 said:Ok if I have Gideon and use his special to give say Luke 2 movement points out of Luke's activation, does Luke get to move right then or wait till his activation to move? And if it is during his activation and he uses the 2 movement points that is not considered an action correct?
You have to spend immediately after gaining, since it's outside it's activation it works as an interrupt, if you don't spend these points you lose them.
Movement points gained out of activation are spent right then as an interrupt - so order, executive order, Opportunistic, Jundland Terror, those kinds of things.
Movement points gained during a "special action" icon must be spent during that special action - see "Urgency" those movement points are spent right then and do not bank or allow for other actions to be done in the middle of that move.
OK that is what I thought, but the imperial officer card had the interrupt to move wording. And when using a command card to gain movement points during your activation does not count as an action then correct?
2 minutes ago, Masterchiefspiff said:Movement points gained during a "special action" icon must be spent during that special action - see "Urgency" those movement points are spent right then and do not bank or allow for other actions to be done in the middle of that move.
Really? Even being movement points? Didn't known that, that's interesting. Is this written on the rules or FAQ? Just to know
2 minutes ago, Mantis731 said:Really? Even being movement points? Didn't known that, that's interesting. Is this written on the rules or FAQ? Just to know
Page 3 of Rules Reference Guide under "Actions" <-------- that's why it's super easy to miss
• Movement points can be spent before or after performing
an action. If movement points are gained as part of a special
action, they must be spent immediately during that action.
misspelling
Just now, Masterchiefspiff said:Page 3 or Rules Reference Guide under "Actions" <-------- that's why it's super easy to miss
• Movement points can be spent before or after performing
an action. If movement points are gained as part of a special
action, they must be spent immediately during that action.
Wow, thanks, didn't know how I missed that.
But gaining movement points from a command card like Fleet Footed - Use during your activation to gain 1 movement point, that is not counted as a move action right?
Just now, Mantis731 said:Wow, thanks, didn't know how I missed that.
It's all good, I remember when it was initially brought to my attention. It's seriously one of the most overlooked rules because it's not in the "movement" section or "movement points" section. And the movement/movement points section says things like this:
Spending movement points is not an action and may be done
at any time during the figure’s activation. They can be spent
before or after performing any action but cannot be spent
while resolving an action.
and
Any time a figure gains movement points, they are added to
the remaining total of movement points that figure possesses.
Both of which I think go a long way towards many misconceptions on the "movement points gained during a special action" misunderstanding. Because it is a very clear rule, just nowhere even mentioned in a "see also" in the movement/movement points topics. It's in the "Actions" topic, because "special action" it makes sense but it should be in both. Or it should be included in the FAQ as a common card that gets misunderstood.
5 minutes ago, Jrox38 said:But gaining movement points from a command card like Fleet Footed - Use during your activation to gain 1 movement point, that is not counted as a move action right?
Fleet footed does not have a special action symbol and doesn't contain the keyword action, so that's correct it just gets added to the pool.
So say Fleet Footed is played on Vader and there are two enemy figures one space away. I play Fleet Footed move one space then use Brutality and then use Force Choke on a figure in his line of sight is legal?
5 minutes ago, Jrox38 said:So say Fleet Footed is played on Vader and there are two enemy figures one space away. I play Fleet Footed move one space then use Brutality and then use Force Choke on a figure in his line of sight is legal?
Beginning of turn play fleet footed. You have one movement point. "Moving is not an action taking the move action to get a full movement's worth of movement points is an action but not spending them."
You move adjacent to the two enemies with your one movement point.
You now have two different targets you can hit with brutality. One action done.
Force choke is not an attack, so you can spend your last action on that.
Edit: Though when the new Vader fix card comes out it is getting rid of brutality on him if you play it with Vader.
Edited by MasterchiefspiffAwesome, thank you for the clarification! Where can I see the Vader fix card?
Yes it is legal
17 hours ago, Jrox38 said:Awesome, thank you for the clarification! Where can I see the Vader fix card?

Check out the two new expansion/ally/villain pack articles that were announced a week or so ago.
Edited by MasterchiefspiffAlso, the movement outside of activation has some implications for the new Command Card:, Advance Warning:
You have to use the card while you are activating a leader (since the cc has that trait), however if you give a movement point to an adjacent unit, that unit has to spend the movement point right away (since it is out of activation). The point of movement for the leader itself goes into his movement pool, and he can spend that at any time during his activation (once the interrupted movement is completed)
So that might have some implications how you want to move your characters.
Also Jets and Fly-By put movement points into the pool during the figure's activation, but not if the attack is performed out of their activation. Vader's Finest gives movement points that must be spent during the special action. When combined you get some points that go to the movement point pool, and some that must be spent before you can spend any from the mp pool. You need to end movement (occupy a valid space) before you can end the special action and start spending the movement points from the pool.
The mp gained as part of the special action and movement points in the pool never meet or touch. ![]()
7 hours ago, a1bert said:Also Jets and Fly-By put movement points into the pool during the figure's activation, but not if the attack is performed out of their activation. Vader's Finest gives movement points that must be spent during the special action. When combined you get some points that go to the movement point pool, and some that must be spent before you can spend any from the mp pool. You need to end movement (occupy a valid space) before you can end the special action and start spending the movement points from the pool.
The mp gained as part of the special action and movement points in the pool never meet or touch.
I knew there was something with the E Jets I'd seen awhile back but yesterday I couldn't remember and didn't have time to go looking. Glad you put it in here ![]()
And they're like oil and water ![]()
On 2017-5-18 at 4:58 AM, a1bert said:Also Jets and Fly-By put movement points into the pool during the figure's activation, but not if the attack is performed out of their activation.
Why not? So if I use Executive Order on a jet trooper to attack they can't use the movement points from the ability?
There is no movement point pool outside of your activation. Movement points gained out of your activation must be spent immediately (as an interrupt) or lost.