On 17/05/2017 at 8:21 PM, JJ48 said:Impermanence is one thing; sadness/wistfulness/bittersweetness isn't really required for the mechanic, though.
Yeah man, how dare these game designers use something like philosophy, art, or anything even remotely intellectual or spiritual in their game. Don't they know that this is entirely a pleasurable waste of time for everyone playing it and that even attempting deeper themes is for... doodybrains?
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Also, I think/hope that the Mantis will be introduced the same way that the Wasp/Badger/Fox/Spider/makesomeup will be in this game. There will be a cycle with that clan in it, and we'll play with/against that clan for that cycle, and eventually they cycle out. As far as I'm aware, expansions are never permanent in these games, only the core set is. So, in other words, with Mantis not being in the core, there will probably never be a permanent version of them in this game. The 7 clans, and others, on a cyclical basis. I think that fits on a number of levels personally.
