Tector class star destroyer Star Wars armada

By starbat861, in Star Wars: Armada

55 minutes ago, Visovics said:

Squadron commands have absolutely no link with Hangar bays whatsoever (other than for RLB, where a squadron value of 0 is obviously correct) but relates to commanding FROM the ship, a bit like admirals talking with squadron leaders by comms

This. Think of it as Combat Information Center (Fighter/Plane Direction) and not Hangar facility.

1 hour ago, Visovics said:

Squadron commands have absolutely no link with Hangar bays whatsoever (other than for RLB, where a squadron value of 0 is obviously correct) but relates to commanding FROM the ship, a bit like admirals talking with squadron leaders by comms

Thank you this was the idea behind this forum

...Not to mention that the Tector certainly has multiple docking locations (otherwise, how would anyone get on or off?) but it simply lacks the vast hangar facility that is seen prominently on the Imperial-class.

I would be psyched to see the Tector as a new option to make ISDs even more flexible in their roles. But if it's a new ship type that's not compatible with the ISD titles and models I will be pretty miffed.

21 hours ago, Crabbok said:

We have seen it on screen though - it was in ROTJ. The story is that it was an extra model they simply didn't bother to do a hangar bay on. It's in the films but just not talked about a ton, much like the dornean gunships.

It has no ventral hangar bay, true. But we only see that side of the ship - and it is, for some reason, flying 'upside down' compared to the rest of the fleet...

bayless1.jpg

Hypothesis (because, seriously, the idea of a 1.6-kilometer-long-ship having no place to take off or land supply ships from is kinda silly) - perhaps it has a substantial dorsal hangar bay, along the lines of the Venator-class?

destructor_estelar_clase_venator_4.jpg

IE., it's less likely that the removal of the small ventral hangar bay means the ship carries no fighters, so much as it may mean the regular ISD hangar bay cannot launch many fighters as the ship needs to launch.

Edited by xanderf
7 hours ago, Undeadguy said:

It needs a Bright Hope upgrade that reduces all damage by 1. That will teach those squadron lovers.

haha this would be awesome but it would become an instant auto-include

7 hours ago, starbat861 said:

But the idea of the tector is for it to not have any hanger bays and that's what makes it different from the isd

It still has the ability to order a squadron to do something. This is the other aspect of the squadron COMMAND. Notice the emphasis on the word COMMAND. That's what the ship is doing regardless if the squadron was shot out of its gapping hanger bay or not.

Do we have any reason to presume the Tector is anything other than an ISD without the hangar apertures on the underside?

If not, just run your ISD-II without any offensive retrofits and you have a Tector.

Seriously, I do not understand the want and desire for this ship, considering every depiction, legends and otherwise, is an Imperial class in every other angle than the underside. Can someone please post a comprehensive overview image of the Tector that isn't identical to the Imperial?

8 minutes ago, Rune Taq said:

It still has the ability to order a squadron to do something. This is the other aspect of the squadron COMMAND. Notice the emphasis on the word COMMAND. That's what the ship is doing regardless if the squadron was shot out of its gapping hanger bay or not.

but this ship would kind of disregard other imperial fighters like they did not exist and just kill the enemy ships

15 minutes ago, starbat861 said:

but this ship would kind of disregard other imperial fighters like they did not exist and just kill the enemy ships

The ship can call for squadron defensive screen, call for a coordinated assault on an enemy ship (including squadrons), call for a squadron to attack incoming squadrons or call for a squadron to do whatever the ship needs the squadron to do. Saying a ship cannot command a squadron because the squadron wasn't birthed by that ship is illogical. If you have a comm link you can command a squadron. I would go with squadron 1. As it has been stated even GR-75s have at least squadron 1. They have absolutely no hangars. Plenty of cargo crates but no, no hangars.

16 hours ago, xanderf said:

...

Hypothesis (because, seriously, the idea of a 1.6-kilometer-long-ship having no place to take off or land supply ships from is kinda silly) - perhaps it has a substantial ventral hangar bay, along the lines of the Venator-class?

...

I assume you meant dorsal :)

13 hours ago, Rune Taq said:

The ship can call for squadron defensive screen, call for a coordinated assault on an enemy ship (including squadrons), call for a squadron to attack incoming squadrons or call for a squadron to do whatever the ship needs the squadron to do. Saying a ship cannot command a squadron because the squadron wasn't birthed by that ship is illogical. If you have a comm link you can command a squadron. I would go with squadron 1. As it has been stated even GR-75s have at least squadron 1. They have absolutely no hangars. Plenty of cargo crates but no, no hangars.

I know but the no squadron value would be a down side to balance its lower price

Just now, starbat861 said:

I know but the no squadron value would be a down side to balance its lower price

Tons of big ships

14 hours ago, Norsehound said:

Do we have any reason to presume the Tector is anything other than an ISD without the hangar apertures on the underside?

If not, just run your ISD-II without any offensive retrofits and you have a Tector.

Seriously, I do not understand the want and desire for this ship, considering every depiction, legends and otherwise, is an Imperial class in every other angle than the underside. Can someone please post a comprehensive overview image of the Tector that isn't identical to the Imperial?

But we want a cheaper isd so we can run 3+ for fun

1 hour ago, starbat861 said:

But we want a cheaper isd so we can run 3+ for fun

If your running a "for fun" game. Play 500 points and your three ISDs and have a blast.

Just now, Rune Taq said:

If your running a "for fun" game. Play 500 points and your three ISDs and have a blast.

But what about how broken ackbar would be and this ship would create a new game plan for the empire

29 minutes ago, starbat861 said:

But what about how broken ackbar would be and this ship would create a new game plan for the empire

Look if it's star wars and it's armada, I'd buy it I'm just saying it makes more sense to me that have squadron 1. I think it would help the game. I have no problem with the ship. We are only differing on stats. I understand your point, I just think differently.

Edited by Rune Taq
47 minutes ago, Rune Taq said:

Look if it's star wars and it's armada, I'd buy it I'm just saying it makes more sense to me that have squadron 1. I think it would help the game. I have no problem with the ship. We are only differing on stats. I understand your point, I just think differently.

Ok how about squad 0 but offensive retrofits so you could put on expanded hanger bays but i would be fine with squad of 1. Thanks for the help.

Edited by starbat861

Anyone want this things stats to be different from the isd or keep it the same

The only Tector that it makes sense to me to introduce would be a title.

Quote

• Tector

While resolving a squadron command, you cannot activate more than one squadron.

You may exhaust this card while shooting to shoot more shootier, or while defending against a a ship attack to be more defendy and less explodey.

(some amount of points)

Edited by svelok
25 minutes ago, svelok said:

The only Tector that it makes sense to me to introduce would be a title.

Yay this is awesome but i still say should be its own ship

5 hours ago, starbat861 said:

But we want a cheaper isd so we can run 3+ for fun

They're called Victory Star Destroyers, and you can run up to five if you really wanted to.

2 minutes ago, Norsehound said:

They're called Victory Star Destroyers, and you can run up to five if you really wanted to.

but those are medium and look different

Well, just play with Imperials and never look at the bottom. Since I imagine everyone plays the game looking down on the top of their models, you'll never notice the difference.

3 hours ago, svelok said:

Edited by Rune Taq
Quoted the wrong post
3 hours ago, svelok said:

• Tector

While resolving a squadron command, you cannot activate more than one squadron.

You may exhaust this card while shooting to shoot more shootier, or while defending against a a ship attack to be more defendy and less explodey.

(some amount of points)

Very eloquently written... I do like the idea of this as a title.