Tector class star destroyer Star Wars armada

By starbat861, in Star Wars: Armada

The tector class star destroyer was an imperial class star destroyer with no hanger bays but more armor. In armada these could be the same as an imperial star destroyer but with 0 squadren value and maybe the price of an interdictor and some upgrade difrences from the isd. Any ideas?

Edited by starbat861

A pair of Tector variant cards for the ISD in a future campaign box would be awesome.

Until we see it on screen, it's chance of appearing in Armada is slim. Who knows though, maybe we get lucky and Han Solo has to flee from one at some point during his prequel biopic.

If you want to skip the wait and get right to the money, then I can point you here-

http://kdyards.com/ships.view.php?id=291

This Tector by @cynanbloodbane is pretty well fleshed out, and if you snoop around a little you will find a number of other Tector's designed by various individuals over the years.

Yeh and a modified isd with gravity whels would be cool as well

The only reason the tector would be cool is the same as what Crabbok says for prototype isd. MORE BIG SHIPS IS COOL!!!!!

6 minutes ago, BrobaFett said:

Until we see it on screen, it's chance of appearing in Armada is slim. Who knows though, maybe we get lucky and Han Solo has to flee from one at some point during his prequel biopic.

If you want to skip the wait and get right to the money, then I can point you here-

http://kdyards.com/ships.view.php?id=291

This Tector by @cynanbloodbane is pretty well fleshed out, and if you snoop around a little you will find a number of other Tector's designed by various individuals over the years.

Thanks that is sweet and should totally happen

Just as a rules point, no ship should have a squadron value of less than one. Because you can always turn the dial into a token, and spend it to activate 1 squad.

Maybe instead of being the same as the isd it could be a side arc ship but just an idea

1 minute ago, Baltanok said:

Just as a rules point, no ship should have a squadron value of less than one. Because you can always turn the dial into a token, and spend it to activate 1 squad.

Ok thanks

16 minutes ago, starbat861 said:

The tector class star destroyer was an imperial class star destroyer with no hanger bays but more armor. In armada these could be the same as an imperial star destroyer but with 0 squadren value and maybe the price of an interdictor and some upgrade difrences from the isd. Any ideas?

"Squadrons? What that? Never heard of 'em. Hell yeah I'll take 2 more hull and an extra point of shields on the left and right.."

Honestly I'd kill to have this as a offensive retrofit upgrade unique to the ISD....

Reduce squadron value by 4 increase hull value by two and left and right shield values by 1 each.

1 minute ago, Darth Sanguis said:

"Squadrons? What that? Never heard of 'em. Hell yeah I'll take 2 more hull and an extra point of shields on the left and right.."

Honestly I'd kill to have this as a offensive retrofit upgrade unique to the ISD....

Reduce squadron value by 4 increase hull value by two and left and right shield values by 1 each.

An more firepower. Yes this is great. Also no offensive retrofit so no expanded hanger bays

It needs a Bright Hope upgrade that reduces all damage by 1. That will teach those squadron lovers.

Just now, Undeadguy said:

It needs a Bright Hope upgrade that reduces all damage by 1. That will teach those squadron lovers.

Yes and 2 blue and 1 black anti squadren

29 minutes ago, starbat861 said:

The tector class star destroyer was an imperial class star destroyer with no hanger bays but more armor. In armada these could be the same as an imperial star destroyer but with 0 squadren value and maybe the price of an interdictor and some upgrade difrences from the isd. Any ideas?

A GR-75 has absolutely no room for any squads - yet a squadron value of 2. Same with the Nebulon.

So a hangAr bay doesn't translate directly to squadron.

Just now, Green Knight said:

A GR-75 has absolutely no room for any squads - yet a squadron value of 2. Same with the Nebulon.

So a hangAr bay doesn't translate directly to squadron.

But the idea of the tector is for it to not have any hanger bays and that's what makes it difrent from the isd

Just now, Green Knight said:

A GR-75 has absolutely no room for any squads - yet a squadron value of 2. Same with the Nebulon.

So a hangAr bay doesn't translate directly to squadron.

I'd honestly be ok if a Tector had squad value of 0. Means this ship is niched into ship on ship combat. If you want to push squads, you can take a normal ISD. I'd rather pay for straight ship upgrades than pay a premium on a squad value I don't want to use.

27 minutes ago, Undeadguy said:

I'd honestly be ok if a Tector had squad value of 0. Means this ship is niched into ship on ship combat. If you want to push squads, you can take a normal ISD. I'd rather pay for straight ship upgrades than pay a premium on a squad value I don't want to use.

Thank you this was my idea behind this discussion

Squad 0 ship is fine. Squad tokens could still activate 1.

I always thought of the squad token as the equivalent of ensign McNobody looking out the window with a commlink/radio and shouting at one squad to go after that one target

1 hour ago, BrobaFett said:

Until we see it on screen, it's chance of appearing in Armada is slim. Who knows though, maybe we get lucky and Han Solo has to flee from one at some point during his prequel biopic.

If you want to skip the wait and get right to the money, then I can point you here-

http://kdyards.com/ships.view.php?id=291

This Tector by @cynanbloodbane is pretty well fleshed out, and if you snoop around a little you will find a number of other Tector's designed by various individuals over the years.

The Tector class Star Destroyer appeared in RotJ. It was seen from the underside.

https://vignette2.wikia.nocookie.net/starwars/images/b/ba/Bayless.jpg/revision/latest?cb=20120708224957

It was confirmed as a different class long ago, even given the Disney lore purge it still stands as canon as only EU lore was tossed.

1 hour ago, BrobaFett said:

Until we see it on screen, it's chance of appearing in Armada is slim. Who knows though, maybe we get lucky and Han Solo has to flee from one at some point during his prequel biopic.

If you want to skip the wait and get right to the money, then I can point you here-

http://kdyards.com/ships.view.php?id=291

This Tector by @cynanbloodbane is pretty well fleshed out, and if you snoop around a little you will find a number of other Tector's designed by various individuals over the years.

We have seen it on screen though - it was in ROTJ. The story is that it was an extra model they simply didn't bother to do a hangar bay on. It's in the films but just not talked about a ton, much like the dornean gunships.

Edit: Ninjad

And I'm fine with a squadron value of zero. That doesn't stop you from taking a token, but it does stop you from stacking a token with a dial to command TWO squadrons.

Edited by Crabbok
51 minutes ago, Green Knight said:

A GR-75 has absolutely no room for any squads - yet a squadron value of 2. Same with the Nebulon.

So a hangAr bay doesn't translate directly to squadron.

The nebulon was shown with a hangar in one of the FFG Age of Rebellion Gm kits


https://ttop.rem.uz/Star Wars RPG - FF/Age Of Rebellion/[SWA03] GM Kit/AoR - Dead in the Water - GM Kit.pdf

Page 12 and 13... it's got two?

Edited by Darth Sanguis

For me it would be a busser type of ship I'm thinking 4 blues and 4 blacks out the front and an ordanace slot in place of the offensive retrofit slot. From there I'm not to sure where to go, but I think giving the empire a ship with an ordanace and turbolasers upgrade slot would be nice.

28 minutes ago, xero989 said:

For me it would be a busser type of ship I'm thinking 4 blues and 4 blacks out the front and an ordanace slot in place of the offensive retrofit slot. From there I'm not to sure where to go, but I think giving the empire a ship with an ordanace and turbolasers upgrade slot would be nice.

Maybe 2 blue 2 red 4 black just to let it shoot at long range and it would be weird for a large ship to not have red dice

41 minutes ago, Crabbok said:

We have seen it on screen though - it was in ROTJ. The story is that it was an extra model they simply didn't bother to do a hangar bay on. It's in the films but just not talked about a ton, much like the dornean gunships.

Edit: Ninjad

And I'm fine with a squadron value of zero. That doesn't stop you from taking a token, but it does stop you from stacking a token with a dial to command TWO squadrons.

Could the tector replace the your prototype star destroyer idea with the 0 squadren handy cap

Squadron commands have absolutely no link with Hangar bays whatsoever (other than for RLB, where a squadron value of 0 is obviously correct) but relates to commanding FROM the ship, a bit like admirals talking with squadron leaders by comms