Right now squadrons use the same dice that capital ships do. That makes them highly effective in combat against both other squadrons and capital ships. I propose replacing the anti-ship dice listed on cards with a new Green die (Squadron Anti-Ship).
1. All dedicated bombers, ie ships that are designed to bomb first and fight other squadrons second will still keep their same die's on card. Examples: Y-Wing, TIE Bomber, B-Wing, Scurrg.
2. All other squadron cards will replace their Anti-Ship dice with the new green die color.
3. Some hybrid squadrons may still have more than one color of die, like the VT-49 might have 2 green die, 1 blue.
4. This new die will only be used for anti-ship, not anti-squadron
5. Ships with the Bomber keyword that are not dedicated bombers (X-Wing, TIE Defender) will have 2 of these new dice. This is to signify the 2 proton torpedoes that they would fire, in conjunction with their cannons.
6. Dedicated Anti-Squadron Squadrons (A-Wing, TIE Fighter/Interceptor) will be limited to a single green die.
When the dice ship, they will ship in a thick blister that also contains the erratted cards.
DIE SIDES
1. Blank
2. Blank
3. Hit
4. Hit
5. Accuracy
6. Crit
7. Crit/Hit Combo
8. Blank
Why 3 blanks? (effectively 4 with the Accuracy, 5 with the 2 crits) Well, some squadrons are designed to go up against other squadrons (TIE Fighter/ TIE Interceptor) They don't generally carry missiles or torpedoes. Plus, all the juking, dodging, hitting non-vial parts, and a general nerf makes this a necessity. This is also a soft buff to capital ships as it assumes that the squadron is trying to dodge incoming anti-squadron fire.
Ships with bomber that are not dedicated bombers (X-Wing and TIE Defender I am looking at you here) are still reasonably effective with a 50/50 chance of dealing damage, but still have a 3/8 chance of missing.