Something has been bothering me about how the system handles opposed rolls. Basically, as your abilities scale up, the difficulties you face don't.
For example:
Say we have a Str vs Str roll. It is easier for someone with 9 Str to beat a 9 Str than it is for a 2 Str to beat a 2 Str. In both cases you are rolling against 2 challenge dice, but the Str 9 guy gets 7 more dice than the Str 2. In fact, it's easier for that Str 9 guy to take on a Str 10, (9 ability dice vs 3 challenge) than it is for the Str 2 to take on Str 1 (2 ability vs 1 challenge).
I realize that you want to be more successful as you progress, but does that mean blowing past equal level challenges? It also means that high level enemies can't really be defended against for Ability vs Ability attacks.
I've considered making the challenge dice scale based on the opposed ability. Maybe something like ability/2 round down.
It doesn't seem like an issue if everyone has abilities of 2-4, but at higher levels it gets pretty pronounced.
What do you all think?