I recently bought "The Jedi Path" and was reading the section on the Jedi Trials. I want to find a way to use them in the game.
There are five trials; The Trial of Skill, The Trial of Courage, The Trial of Spirit, The Trial of the Flesh, and The Trial of Insight. This is what I have so far:
The Trial of Skill: The player would have to fight multiple opponents, their master (if they have one) and two other Jedi NPCs. They would have to be able to manage their strain for multiple rounds (how many is yet to be determined). The goal is not necessarily to defeat your opponents, its just to survive.
The Trial of Courage: This one is easier to adopt. As some point the player would have to pass a fear check. The difficulty is ultimately up to the GM by setting the scene.
The Trial of Spirit: Another easy one to adopt. The player's morality must be above 70.
Trial of the Flesh: This one was harder. The idea I have is that they have to have multiple crits against them without healing them for a few sessions. The other idea was after each session he heals all but the worst crit. And that goes on till he has 5-7 crits or the crit is 100 or higher. Once the GM feels the player has passed this trial, he may heal the crits.
The Trial of Insight: This one I haven't figured out yet.
What do you guys think of what I have so far? Any ideas of how to get the last one to work?