Making the high PS Imperial alpha strike work

By Bonza, in X-Wing Squad Lists

Hi all,

There's been quiet murmurs on the forum about how Imperial ordnance (High PS) is an underrated approach. I've had the chance to try out a couple of builds in Store Championships and on casual game nights, but I'm having trouble finding the optimal build. I've been trying this list:

Quickdraw: Crackshot/Title/FCS/Targeting Synchronizer/Concussion Missiles/Guidance Chips

Tomax: Crackshot/Homing Missiles/EM/Guidance Chips

Jones: VI/Homing Missiles/EM/Guidance Chips

The damage is extremely consistent. 12 hits is easily the average. With 2 Crackshots on the alpha, you stand pretty good chance of killing just about anything, even a tokened up Asajj. However, the bombers just can't carry their weight in the mid/end game, and PS9 aces are nigh impossible to beat.

Has anyone else been experimenting with these types of list? Would love to know your suggestions/experiences.

I have a similar sort of list that I will be taking to a store champ this weekend, one of the pilots is different and I have included some bombs. The bombs have helped against aces in practice games but I feel there are clear weaknesses to overcome if you don't get good results with the first strike.

The biggest threat I foresee is the double PS9 Alpha strike we saw at worlds, the only answer I can see to that is to try and get them to make a flying error to swing the first engagement but against good players that's not likely to happen.

12 minutes ago, Storgar said:

I have a similar sort of list that I will be taking to a store champ this weekend, one of the pilots is different and I have included some bombs. The bombs have helped against aces in practice games but I feel there are clear weaknesses to overcome if you don't get good results with the first strike.

The biggest threat I foresee is the double PS9 Alpha strike we saw at worlds, the only answer I can see to that is to try and get them to make a flying error to swing the first engagement but against good players that's not likely to happen.

Yep - I got a sinking feeling as soon as I saw that Dengar/Tel list. It will be near impossible to beat. My instinct was to try and go for the best 97 points I could make, something like this:

Quickdraw: Crackshot/FCS/Title/Concussion Missiles/Chips

Backdraft: VI/FCS/Title/Concussion Missiles/LWF

Jones: Adaptability/Fleet Officer/TIE Shuttle

Comes in at 97 points, has consistent damage, Backdraft is a solid finisher and you hopefully end up with a Backdraft v Tel end game. This is of course conjecture, hopefully get some playtesting in soon.

Hi. I've been looking at this idea of high PS Imperial Ordnance since I was owned by a Biggs list ladt week. I played this list last night (although the upgrades on OL were a bit different.)

2SF+Omega (100)

"Quickdraw" (39) - TIE/SF Fighter
Crack Shot (1), Fire Control System (2), Homing Missiles (5), Special Ops Training (0), Lightweight Frame (2)

"Backdraft" (37) - TIE/SF Fighter
Veteran Instincts (1), Fire Control System (2), Homing Missiles (5), Special Ops Training (0), Lightweight Frame (2)

"Omega Leader" (24) - TIE/FO Fighter
A Score To Settle (0), Comm Relay (3)

Won! PS 9 is great. It was my first time using SFs. I liked the option of being able to pass by after the initial barrage and engage enemies in the alt arc. I will be flying it again.

My alternate lists were:

Vader's Raiders (99)

Darth Vader (43) - TIE Advanced
Expertise (4), Homing Missiles (5), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Tomax Bren (32) - TIE Bomber
Crack Shot (1), Homing Missiles (5), Extra Munitions (2)

Scimitar Squadron Pilot (24) - TIE Bomber
TIE Shuttle (0), Lightweight Frame (2), Recon Specialist (3), Mara Jade (3)

And

Bomber All-Stars (100)

Tomax Bren (32) - TIE Bomber
Crack Shot (1), Extra Munitions (2), Plasma Torpedoes (3), Lightweight Frame (2)

Captain Jonus (30) - TIE Bomber
Veteran Instincts (1), Homing Missiles (5), Extra Munitions (2), Guidance Chips (0)

Major Rhymer (38) - TIE Bomber
Expertise (4), Cluster Missiles (4), Extra Munitions (2), Lightweight Frame (2)

Edited by Pewpewpew BOOM
44 minutes ago, Pewpewpew BOOM said:

Hi. I've been looking at this idea of high PS Imperial Ordnance since I was owned by a Biggs list ladt week. I played this list last night (although the upgrades on OL were a bit different.)

2SF+Omega (100)

"Quickdraw" (39) - TIE/SF Fighter
Crack Shot (1), Fire Control System (2), Homing Missiles (5), Special Ops Training (0), Lightweight Frame (2)

"Backdraft" (37) - TIE/SF Fighter
Veteran Instincts (1), Fire Control System (2), Homing Missiles (5), Special Ops Training (0), Lightweight Frame (2)

"Omega Leader" (24) - TIE/FO Fighter
A Score To Settle (0), Comm Relay (3)

Won! PS 9 is great. It was my first time using SFs. I liked the option of being able to pass by after the initial barrage and engage enemies in the alt arc. I will be flying it again.

Yep - PS9 is really awesome. Did you find Lightweight Frame to be really useful on Quickdraw? Or would you consider dropping it from Quickdraw to get a full Omega Leader in there?

QD drew fire early, but lasted well into the midgame in part due to LWF. Got his return shot off 1x. I consider his ability more or a happy gimmic rather that a reliable damage source. The "Once per round..." aspect of it can encourage dogpiling. BD is much more potent when their PS's are even from what I could see.

This was actually also my first time with OL. I played him with PTL with the idea of double stacking defensive buffs after laying out the TL. Not an optimum strat vs the stress heavy list I was up against.

Not sure how I would free up any points.

Why stop at 9? Vader and Quickdraw can easily be 10.

QD, Adaptability, Homing Missile, Chips, FCS = 36

Vader, Adaptability, Homing Missile, Engine, Title/ATC = 38

Omega Leader = 26

not a bad idea, OL has a fair chance of surviving as well. Though Duchess could be PS10 at that price as well, Vader comes in at 39 though so maybe concussion instead.

3 hours ago, Biophysical said:

Why stop at 9? Vader and Quickdraw can easily be 10.

QD, Adaptability, Homing Missile, Chips, FCS = 36

Vader, Adaptability, Homing Missile, Engine, Title/ATC = 38

Omega Leader = 26

No Tricks or Gimmicks, just pure skill..... Now THIS, is Podracing

5 hours ago, Biophysical said:

Why stop at 9? Vader and Quickdraw can easily be 10.

QD, Adaptability, Homing Missile, Chips, FCS = 36

Vader, Adaptability, Homing Missile, Engine, Title/ATC = 38

Omega Leader = 26

Love it. Only thing I worry about is rerolling that Homing Missile into more blanks. Happens far too often to me :(

5 hours ago, Storgar said:

Also cool. Haven't given Duchess any play time yet, tbh. Have you found her to have a good impact at PS10?

No I have not had chance either, I more just thinking if there is a chance of killing a ps9 ship before it fires.

qd fires homing missile, has TL to reroll and GC.

then Vader fires concussion with TL and focus

followed by duchess getting into R1 for a 4 die primary.

seems a reliable 10-12 damage minus whatever evades get rolled.

if anyone fires at qd in that there would be another 3 die primary going back at them as well.

Edited by Storgar
14 minutes ago, Storgar said:

No I have not had chance either, I more just thinking if there is a chance of killing a ps9 ship before it fires.

qd fires homing missile, has TL to reroll and GC.

then Vader fires concussion with TL and focus

followed by duchess getting into R1 for a 4 die primary with qd TL for reroll and a focus.

seems a reliable 10-12 damage minus whatever evades get rolled.

if anyone fires at qd in that there would be another 3 die primary going back at them as well.

I think we can increase this number, do the rage baffle trick with Quickdraw for 3 dice, + cluster missiles with Chips (still PS9) Thats 9 Modified dice

Backdraft with Vet Instincts fire control, Target Synchronizer and Concussions Another 4 modified dice (Plus he gives Quickdraw her target lock for the ordnance)

THEN we add a discount vader with TG computer and a Score to settle for another 3 modified dice

Grand total = 16 modified PS 9 dice

Tie swarm (sadly) has nothing on firepower at this level

I've flown the following (very similiar to the Bomber all-stars above) a couple of times and it's a fun squad to fly. You have one giant alpha strike and unless you face a swarm or PS 9 aces it can cause quite a mess for your opponent. After the missiles are gone you still have bombs to clear annoying leftovers. Loadout needs to be changed according to your local meta of course, and Elite talents can be reconfigured if you don't need to have all your pilots at 8 (makes flying a bit easier).

PILOTS

Captain Jonus [Extra Munitions, Concussion Missiles, Veteran Instincts, Proton Bombs, Guidance Chips] (34)

Tomax Bren [Crack Shot, Extra Munitions, Proton Torpedoes, Seismic Charges, Guidance Chips] (33)

Major Rhymer [Extra Munitions, Advanced Homing Missiles, Adaptability, Seismic Charges, Guidance Chips] (33)

My one piece of advice would be to give QD Draw Their Fire. Stopping the bombers being crit magnets and stopping people being able to ignore QD is a really nice piece of target priority screwery.

21 hours ago, thespaceinvader said:

My one piece of advice would be to give QD Draw Their Fire. Stopping the bombers being crit magnets and stopping people being able to ignore QD is a really nice piece of target priority screwery.

That's a great idea, but to be honest I've since moved away from the bombers and switched to double SF's and Omega Leader (Though I've kept the missiles on QD). The bombers were fun, but I didn't like crushing an opponent on turn three and then twiddling my thumbs for 40 minutes waiting for the next round. Cheers for the advice though.

Double SFs and OL is a great list.

But for my money, finishing quickly is a HUGE advantage, not a disadvantage. In a packed tournament day having some time to chill out, get food, visit the loo etc is really, really valuable.

Doubly so if the tourney is also at a con...

Went to a 46/48 player store champ today and used the triple ps 10 list. Went 3-2 and came 9th, with some games of practice I think I can improve with it as well.

i have decided to name this list... The Power of 10.

vader, title, atc, concussion missiles, EU, adapt

qd title, GC, homing missile, adapt

duchess, vi, ailerons, LWF

mauled dengar in both games against him.

Edited by Storgar
On 5/20/2017 at 10:55 PM, Storgar said:

Went to a 46/48 player store champ today and used the triple ps 10 list. Went 3-2 and came 9th, with some games of practice I think I can improve with it as well.

i have decided to name this list... The Power of 10.

vader, title, atc, concussion missiles, EU, adapt

qd title, GC, homing missile, adapt

duchess, vi, ailerons, LWF

mauled dengar in both games against him.

I play tested 2 SF's + Omega Leader with a 3 point bid against the Denar/Tel worlds list. I found that moving after Dengar made a big difference, let alone having PS10 - that is certainly something to think about!