Double Tie/SF + 1 help

By Goseki1, in X-Wing Squad Lists

6 hours ago, admat said:

Quickdraw (Adaptability+1, Fire-Control System, Special Ops Training, Lightweight Frame)

Backdraft (Veteran Instincts, Fire-Control System, Special Ops Training, Lightweight Frame)

Colonel Vessery (Veteran Instincts, TIE/x7, Twin Ion Engine Mk. II)

100 points

I played this last night against the worlds winning list

other than flying terrible I was able to go to time pretty much. I did loose but did find that with a different approach and better flying, the list can be taken down

Wether or not this version is my fav version is still up for debate.

Has anyone thought of squeezing Carnor in there instead of Vessery?

3 hours ago, Goseki1 said:

Yeah I think Adaptability on QD and VI on Backdraft are currently the best picks, given current meta. Definitely going to give Vessery a go this week. How did you fly them all?

I mostly kept them together initially, setting up in the opposite corner from my opponent. Vessery would be farther, flanking. I put Backdraft in the middle and Quickdraw closest to the enemy formation. Quickdraw would turn in after maneuver 2-3, into the asteroids (which I would try to keep grouped in the central area during setup; I brought the three biggest ones too). I also used Backdraft's ability often, but not desperately so, since it's still 3 dice in the front arc (4 at range 1 of course). I noticed early on that Backdraft would often be the first targeted ship, since Quickdraw's ability made opponents hesitate to shoot at him if they had the choice. Vessery would almost always be ignored, since he often had focus + evade tokens. I didn't hesitate to do "surprise" maneuvers with him, meaning not 3+ speed maneuvers all the time, and just get a focus or barrel rolling even. Disengaging may seem like a waste of attack opportunity but at key moments, it can save a ship as I often experienced. All three ships also have great repositioning abilities to come back into the fight relatively quickly (TIE/sf's S-Loops and the Defender's "famous" white 4 K-turn).

I had to arc-dodge quit a bit during the tournament, and do some fancy flying since I faced Miranda twice, each time fully loaded with bombs (and Sabine). Against non-turreted ships, the barrel roll is your friend if you can get out of arcs; obviously not getting shot is the best defense and the FCS on both TIE/sfs means you at least have attack modification. Still, the Focus action is the one I selected most of the time.

Thanks for the write up man. Hopefully going yo give it a shot on Wednesday. Was a shame to see no SF's /Upsilons make much of an impact at Euros.

Test (99)

Omega Specialist (32) - TIE/SF Fighter
Snap Shot (2), Fire Control System (2), Primed Thrusters (1), Special Ops Training (0), Lightweight Frame (2)

Omega Specialist (32) - TIE/SF Fighter
Snap Shot (2), Fire Control System (2), Primed Thrusters (1), Special Ops Training (0), Lightweight Frame (2)

Major Rhymer (35) - TIE Bomber
Snap Shot (2), TIE Shuttle (0), Lightweight Frame (2), Tactician (2), Operations Specialist (3)

You should try this. Hits like a ton of bricks and you could get an SF to have 2 Focus and a TL before the combat phase. I played it today for first time and won 100-0 twice.

After reading @SOTL 's post on the Double-SF, I was interested to give it a go. I had (and still am) having fun with a Backdraft/TIE/D Vess and Omega Leader, and so wanted to see how it looks like with two SFs.

I did some minor tweaks, originally having VI on Backdraft for the two PS9s. I have, in the meantime, settled on this

Col. Vessery - Adaptability (+1), TIE/x7 and Twin Ion Engine Mk II

"Backdraft" - Adaptability (+1), Fire Control System, Special Ops Training, Lightweight Frame

"Quickdraw" - A Score to Settle, Fire Control System, Pattern Analyzer, Special Ops Training and Lightweight Frame

Other than OL who would you slot in with backdraft and QuickDraw

i have 27 pts

pure sabbac maybe?

Maybe VI Duchess?

17 minutes ago, Iksentrik said:

Other than OL who would you slot in with backdraft and QuickDraw

i have 27 pts

pure sabbac maybe?

Deathfire.

Some ideas:

"Zeta Leader" (25) - TIE/FO Fighter
Wired (1), Comm Relay (3), Twin Ion Engine Mk. II (1)

"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)

"Pure Sabacc" (25) - TIE Striker
Veteran Instincts (1), Adaptive Ailerons (0), Targeting Computer (2)

any other idea? I've never played with deathfire how would you build him?

EM Concussion Missiles Conner Nets Chips. Upgrade to Homing MIssiles if you have a point spare. Ideally if you're doing this though, use Targetting Synchroniser.

I tried out, QD - DTF, FCS, LWF, Spec Ops; BD - VI, FCS, LWF, Spec Ops; SBP - FCS, PA.

If i flew well, i did great. But the targets were easy to pin point and take them out. If i made one wrong move then i crashed and burned.

Now im thinking maybe go back to my original plan but with a bit of a change.

Omega Specialist - VI, FCS, LWf, Spec Ops. x2

SBP - FCS, PA, EU

I figured the engine up grade, with the idea from my buddy, would allow me that extra little movement in order to get those ships in arcs or dont worry about it and take Darth Vader crew instead? Thoughts? Got a store champ this weekend. So anything could help it a bit more. Thanks.

Thinking about running this for a store championship this weekend. Three different options that I can't decide on:

"Quickdraw" (29)
Adaptability (0)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

"Backdraft" (27)
Veteran Instincts (1)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Colonel Vessery (35)
Juke (2)
TIE/x7 (-2)

Total: 100

View in Yet Another Squad Builder

Or:

"Quickdraw" (29)
Crack Shot (1)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

"Backdraft" (27)
Veteran Instincts (1)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Colonel Vessery (35)
Adaptability (0)
TIE/x7 (-2)

Total: 99 add tie MK II if the 1pt bid doesn't seem like enough.

View in Yet Another Squad Builder

Or swap vessery out for the countess:

"Quickdraw" (29)
Adaptability (0)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

"Backdraft" (27)
Adaptability (0)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Countess Ryad (34)
Push the Limit (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

Total: 100

View in Yet Another Squad Builder

I haven't tried it with Countess. I've played the 2nd list the most, and have found that if I end up with vessery last he's a bit lackluster. That's why I thought about throwing juke on him to help push a little bit of extra damage through.

4 hours ago, MHamerR8 said:

I tried out, QD - DTF, FCS, LWF, Spec Ops; BD - VI, FCS, LWF, Spec Ops; SBP - FCS, PA.

If i flew well, i did great. But the targets were easy to pin point and take them out. If i made one wrong move then i crashed and burned.

Now im thinking maybe go back to my original plan but with a bit of a change.

Omega Specialist - VI, FCS, LWf, Spec Ops. x2

SBP - FCS, PA, EU

I figured the engine up grade, with the idea from my buddy, would allow me that extra little movement in order to get those ships in arcs or dont worry about it and take Darth Vader crew instead? Thoughts? Got a store champ this weekend. So anything could help it a bit more. Thanks.

I'd personally try the EU build you have there. Darth Vader is great but if you get arc dodged on the first joust you might never trigger him.

@HAWK32: I'd try the second build but I'd drop Crackshot in Quickdraw to fit VI and MK2 Ions on Vessery.

9 hours ago, hawk32 said:

"Quickdraw" (29)
Adaptability (0)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

"Backdraft" (27)
Adaptability (0)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Countess Ryad (34)
Push the Limit (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

Total: 100

View in Yet Another Squad Builder

I like this version best. You don't have fantastic mods on the S/F's, but Ryad is a lategame behemoth, and with this configuration will hit just as hard as Vessery. The only issue you will face will be with stress dealers (arguably). I really like this actually, it has tough target priority for your opponent.

11 hours ago, hawk32 said:

Thinking about running this for a store championship this weekend. Three different options that I can't decide on:

"Quickdraw" (29)
Adaptability (0)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

"Backdraft" (27)
Veteran Instincts (1)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Colonel Vessery (35)
Juke (2)
TIE/x7 (-2)

Total: 100

View in Yet Another Squad Builder

Or:

"Quickdraw" (29)
Crack Shot (1)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

"Backdraft" (27)
Veteran Instincts (1)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Colonel Vessery (35)
Adaptability (0)
TIE/x7 (-2)

Total: 99 add tie MK II if the 1pt bid doesn't seem like enough.

View in Yet Another Squad Builder

Or swap vessery out for the countess:

"Quickdraw" (29)
Adaptability (0)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

"Backdraft" (27)
Adaptability (0)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Countess Ryad (34)
Push the Limit (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

Total: 100

View in Yet Another Squad Builder

I haven't tried it with Countess. I've played the 2nd list the most, and have found that if I end up with vessery last he's a bit lackluster. That's why I thought about throwing juke on him to help push a little bit of extra damage through.

Is the 1 PS increase on Backdraft really worth missing out on Trick Shot? Also, has anyone considered Darth Vader for this list? Something like this build: https://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!208:170,36,-1,-1:42:31:;209:214,36,-1,-1:42:31:;22:98,-1:23:3:U.124&sn=Unnamed Squadron&obs=

Edited by BlackOne

Vader is definitely a potential 3rd. Agree that 1 PS on Backdraft generally isn't worth it.

Edited by Goseki1
On 2017-6-8 at 2:50 AM, Goseki1 said:

I'd personally try the EU build you have there. Darth Vader is great but if you get arc dodged on the first joust you might never trigger him.

@HAWK32: I'd try the second build but I'd drop Crackshot in Quickdraw to fit VI and MK2 Ions on Vessery.

Thanks for the tip. I placed fourth in the store championship. Was a lot of fun. My defence die let me down in the last two games but ot was a fun day. Legs hurt and was tired, so made a few errors in judgement also furingw those last two games. But i went 3-2. So thanks again.

On 6/6/2017 at 4:45 AM, thespaceinvader said:
On 6/6/2017 at 4:28 AM, Iksentrik said:

Other than OL who would you slot in with backdraft and QuickDraw

i have 27 pts

pure sabbac maybe?

Deathfire.

I've been running Deathfire with Quickdraw and an Omega:

"Quickdraw" (29)
Adaptability (0)
Fire-Control System (2)
Targeting Synchronizer (3)
Lightweight Frame (2)
Special Ops Training (0)

Omega Specialist (25)
Draw Their Fire (1)
Fire-Control System (2)
Homing Missiles (5)
Targeting Synchronizer (3)
Lightweight Frame (2)
Special Ops Training (0)

"Deathfire" (17)
Extra Munitions (2)
Concussion Missiles (4)
Proximity Mines (3)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

I just placed top 4 at a store championship. Deathfire pulled his weight. After firing off a missile he follows it up with a bomb run and draws all the early aggro. Was ton of fun but having tried Omega Leader, Sabacc , and now Deathfire I think I'm leaning more toward Sabacc as a better third ship.

Is the Omega decent with the homing missile? I'd be tempted to just take Backdraft.

@MHamerR8 Congrats man! What lists beat you? Do you think you know how you could have done better, other than just luckier green Dice?

Edit: So I still think the Upsilon build is for me, however i think I will finally give the Palp shuttle a try. Particularly because of the way he's been ruled with Lightweight Frame.

Edited by Goseki1
3 hours ago, Goseki1 said:

Is the Omega decent with the homing missile? I'd be tempted to just take Backdraft.

@MHamerR8 Congrats man! What lists beat you? Do you think you know how you could have done better, other than just luckier green Dice?

Edit: So I still think the Upsilon build is for me, however i think I will finally give the Palp shuttle a try. Particularly because of the way he's been ruled with Lightweight Frame.

Assajj, three headhunters and the M3-A interceptor was the first to win against my list. I had bad initial engagement with the shuttle. Head on with them and he blocked me and all his ships has a shot on and destroyed it quick. He was even surprised it went down so fast. He played well. He was patient and knew his list well. Wasnt that long after my sf died. I did manage to take a few smaller ships out before that though.

The last game was against, vessery, omega leader and quickdraw. Again my placement wasnt good nor the initial joust against QD and OL. My dice failed me attack and defence. But had i flown past the ties and had my ties go after vessery it would have been a different game. But i learnt a lot from them.

8 hours ago, Goseki1 said:

Is the Omega decent with the homing missile? I'd be tempted to just take Backdraft.

The homing missile was critical in several match-ups. I get to throw 4 red dice and not give up an extra green which can potentially translate to +2 extra damage on the opening engagement. I was twice able to eliminate a scout before it was able to fire. It also lets me bypass Biggs by taking a TL (on an ARC or Miranda for example) with Quickdraw and then fire two missiles into it instead of firing at Biggs. Deathfire's bombing run will usually finish it off.

Also, I wouldn't put Draw Their Fire on Backdraft but it was incredibly useful to have it on the Omega. Without lightweight frame Deathfire needs a little extra protection and it also gives some shielding from Kylo too. In this particular list the Omega with homing missile was an essential ingredient. In other lists I agree, Backdraft would probably be better.

Thanks for the response, definitely something to think about!

I saw an interesting article the other day that used Pure Sabacc (with Backdraft and an Upsilon Palp shuttle). I don't think the build was for me, but Sabacc seems like a super interesting choice. Has anyone tried running him? I'd have to imagine opposing players would be silly to ignore him, but at the same time, his points value is quite low. Something like the below could work, though I guess the homing missile could be dropped for expertise, which might be better? Also, is the Targeting Synchronizer a bit of a waste just to enable Sabacc to reroll? Would pattern analyzer on both SF's be better? With Expertise on QD this leaves a 2 point bid for my 2 PS9 ships.

TIE/sf Fighter: · "Quickdraw" (29)
Adaptability (Increase) (0)
Homing Missiles (5)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)


TIE/sf Fighter: · "Backdraft" (27)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Targeting Synchronizer (3)


TIE Striker: · "Pure Sabacc" (22)
Veteran Instincts (1)
Lightweight Frame (2)
Adaptive ailerons (0)
-- TOTAL ------- 100p. --

On ‎6‎/‎8‎/‎2017 at 10:54 AM, BlackOne said:

Is the 1 PS increase on Backdraft really worth missing out on Trick Shot? Also, has anyone considered Darth Vader for this list? Something like this build: https://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!208:170,36,-1,-1:42:31:;209:214,36,-1,-1:42:31:;22:98,-1:23:3:U.124&sn=Unnamed Squadron&obs=

I've actually ran something similar once that worked out well against Triple T-70s with Poe who ended up my Score to Settle.

Quickdraw

  • Trick Shot, LWF, FCS, SPC. Ops

Backdraft

  • VI, LWF, FCS, SPC. Ops

Vader

  • ASTS, EU, Tie/x1, ATC

99 points and won me the bid so I got to move after and shoot before Poe. Called this list Vader Awakens. I really need to try it out again.

Edit: Hindsight being 20/20, I would probably drop the FCS in favor of better EPT's if I would face that list again. The FCS on Quickdraw and Backdraft didn't really help all that much since focus firing dropped the T-70s fairly quickly or, if something managed to survive, one of the TL's would get Black One'd.

Edited by Tolvek
Afterthought

For the "+1", I've been using Captain Yorr (24), equipped with Electronic Baffle (1), General Hux (5), and Inspiring Recruit (1). TIEs/f are easily outmaneuvered, less so if I can make more use of their 1 and 3 red turns. My deployment is predictable; along the extreme left or right ght flank; as is my advance, so I try to make as much use of obstacles as I can to control where the first engagement occurs.

Deployment is Yorr on the outside, typically as far forward as possible, with "Backdraft" and "Quickdraw" on the inside, with "Backdraft" in the lead. When I do turn in, when possible, Yorr makes a hard 2 (white), uses Hux to hand out focuses all around, then baffles the stress, and the two s/f each turn in with hard 1s, and Yorr takes their stress. Next turn, Yorr makes a 1 forward (green), sheds both stress, then uses Hux again. Rinse and repeat as necessary. I also try to use Yorr to block. Yorr makes for a ripe target, but I keep "Backdraft" nearby; a little forward; equipped with Snap Shot.

The remainder of the list is:

"Backdraft" (27), w/ Snap Shot (2), SpecOps Title (0), Fire Control System (2), and Lightweight Frame (2), and...

"Quickdraw" w/ Adaptability (0), SpecOps Training (0), Fire Control System (2), Targeting Synch (3), and Lightweight Frame.

100/100

I've had a turn of fortune lately, having had a lengthy (and frustrating) losing streak. I lose Yorr first, usually in the second turn of the "first" engagement, but he's the easy choice. Once the two s/f are in position, they hit hard.

I've toyed around with swapping "Backdraft" out for Countess Ryad (34) w/ x7 Title (-2) and Twin Ion Engine MkII (1). I don't know; she might allow me to occupy both extreme flanks at deployment, but doing so makes timing/maneuvering more important. She doesn't rely solely on Yorr to shed stress, either.

Meh. Take it or leave it, but this list put me back on a winning streak (2-0).