27 minutes ago, Jarval said:I've posted this elsewhere on the forums today, but I've been getting great results with the list below. (Winning a 30ish player Q2 kit tournament, a Store Championship, and a 10ish player weekday tournament evening without losing a game.)
It's all about the opening exchange though, and a lot of the time you're flying it in a very aggressive way to get shots over arc dodging or keeping tokens for defence. If you can PS kill a ship, that's the best form of defence of all... Omega Leader is a great "closer" for the list - if she's going one on one against almost any ship, she can probably win the game for you, especially if that ship is worth 51 points or less.
"Omega Leader" (21)
Juke (2)
Comm Relay (3)"Backdraft" (27)
Veteran Instincts (1)
Fire-Control System (2)
Homing Missiles (5)
Guidance Chips (0)
Special Ops Training (0)"Quickdraw" (29)
Crack Shot (1)
Fire-Control System (2)
Homing Missiles (5)
Guidance Chips (0)
Special Ops Training (0)Total: 98
How often to you use Crack Shot? I feel as if I'd prefer A Score to Settle or maybe even VI, if PS killing is really your goal.