Thinking of running a double Tie/SF list at an upcoming tournament. I expect to see a lot of Fenn Rau and possibly Kanan Biggs. I'm quite happy with the core build I have for the SF's, I want their pilot skill high, particularly Quickdraws. I'm just not sure what to partner with it. I'm not really interested in a support ship, but something that is a 3rd threat that can actually do some damage.
For the SF's I'd run:
TIE/sf Fighter: · "Quickdraw" (29)
Adaptability (Increase) (0)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
TIE/sf Fighter: · "Backdraft" (27)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
For a third I'm thinking of the below:
TIE Bomber: · Tomax Bren (24)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Lightweight Frame (2)
Good consistent damage with the HM reroll, Chips aren't really needed, and Crackshot helps to push damage through. Only downside is its only 2 missiles. LWF helps a lot with survivability.
TIE Bomber: · "Deathfire" (17)
Extra Munitions (2)
Homing Missiles (5)
Cluster Mines (4)
Lightweight Frame (2)
Deathfire is much cheaper, carries the same two missiles, but has no Crackshot. Deathfire also has two sets of clusters which can be brutal against aces. Each template has a 50% chance of doing damage. If I take Deathfire I can also fit Pattern Analyzer or primed thrusters on both SF's (or even a Homing missile on one!). Again LWF helps with survivability, GC not really needed.
There's also Vessery. Consistent damage but an ability that is nullified if he loses his teammates.
Lightweight Frame (2)
TIE Defender: · Colonel Vessery (35)
Veteran Instincts (1)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
I'd considered the Inquisitor too, but tbh I've really gone off it recently. I suppose he'd fit well with standard load out plus a procket.