Personally I really want lots of little factions with lots of crossover potential with old factions. Like a new faction every 4-6 months for a few years. This way the options in each faction stay reasonably small and do not compete with a huge back catalogue of things. Like tie fighter variants compete l with eachother to fill only a few slots in an imperial list.
Do you want lots of separate factions with crossover potential or a few factions with great depth?
I want four distinct factions that are sensibly, asymmetrically, and competitively balanced.
If five factions means losing that balance, I'm fine with the four.
Edited by TvayumatI prefer fewer factions with greater depth. Part of that is because I'm so used to the 4 main factions already. They have so many potential units, I really want to see these developed.
I like how faction-borrowing is tied to heroes. I'd hate to see mixing become a generic thing.
Speaking of heroes, getting more depth with fewer factions means we are likely to get more heroes for each faction. I think heroes are going to be great for giving different flavors to armies of the same faction. If we only get 2 or 3 heroes, though, that's not enough differentiation. So once again, I prefer fewer factions.
With the whole "You won't have to buy outside of your faction to get neutral upgrades" thing, I hope they don't have many factions.
If they've got a bunch of factions and have heroes and upgrades that allow you to include out of faction units then that means we'll all end up buying into multiple factions to get depth and some selection in our army building. Since every faction will have all of the neutral cards, we'll end up getting the same upgrade cards over and over.
I'd rather have 4 well fleshed out factions and a pool of neutral units that can be drawn from. The neutral units can require that certain upgrades be taken or have some sort of special army building rules attached to them.
I like to see something like sub-factions. Werwolf or Vampires e. g. could become a part of the all-over-undead-faction like waiqar, maybe with some boni upgrade-cards that you just can use, if you've only one sub-fraction in your army.
4 well thought out and fleshed out factions.
Well I got my faction so I don't really care atm. I do think a low amount of factions is better, possbly with sub factions to help diversity.
If we have learned anything from the years of GW releases its that the more you add the more unbalanced things become in the long run and the more out of date things become leaving armies untouched for years at a time. This is a lesson most miniature game makers have learned and applied at this point.
I think we will eventually see more then 4 factions but I predict we will be in the 4 faction zone for several years at the absolute minimum.
I think it is almost certain that they add at least Dwarves and Orcs.
I'd like 6 large factions, please orcs and dwarves! But I'm totally ok with 4 for at least 2 years.
I want it all, I want it all, and I want it now!
Both please, many factions and all fleshed out. There will be unbalance, but there is always some.
If looking at this forum had taught me anything, it's that people will complain about unbalance whether it's there or not. So we might as well have fun with lots of factions and plenty of choice, units, etc...
7 minutes ago, Corto said:I want it all, I want it all, and I want it now!
Both please, many factions and all fleshed out. There will be unbalance, but there is always some.
If looking at this forum had taught me anything, it's that people will complain about unbalance whether it's there or not. So we might as well have fun with lots of factions and plenty of choice, units, etc...
Yeah you might be on to something there. Strictly speaking, the world is generic and the system has a lot of calculable benefits and drawbacks that I think balance even in an asymmetrical game full of faction is "mostly" achievable. Sure it might not be perfect, but if you are looking at the game today coming out of games like Warhammer Fantasy or Age of Sigmar, you might feel like your taking a big step backwards and I would understand that sensation.
Besides its fun to go to a game night with a big group and everyone has a unique army from a set of many armies. Right now and for the foreseeable future my only opponents are going to be humans or Elves and I think that might get tiresome after a while. I certainly felt that way about X-Wing and Armada.. it was like.. ok another slightly altered Imperial list.. whooopi
I just want my Leonx riders! And stuff for them to kill! Er Well hunt haha.
im down for anything as long as they are cool.
I like the idea of sub factions. Maybe not rigidly defined, but they could have multiple units from the same group that fall under the umbrella of the larger factions.
Also, I want a Dragon Lords faction!
I'd rather they get the 4 factions out, and work on those to keep them well made and balanced. Slowly add new units to them and grow them into fully formed armies with strengths and weaknesses then possibly launch a new faction or two... Going with too many factions too fast will just ruin the game IMO...
I would agree with most of you here about wanting just 4 factions. Heroes will do plenty for making each undead/human/whatever army feel different especially once we have 4+ heroes per faction. I would be fine with a couple more factions eventually, but 6 is about the most I think they should ever do. I mean, I'm far more likely to buy 4 factions (since I play with several people here at home) than I am to buy 6. I know I won't collect 8 different armies (unless they suddenly stopped making new stuff for old ones, but even then probably not). Currently I plan to get the classic 4 factions and just stick with those.
Suprized more folks don't want dwarves, orks or lizard folk.
If we really are sticking to four then I want each few years to give a faction a new look.
i can't explain how bored I am of tie fighter variants in x-wing
I think 4 well developed factions is a great place to start and think that should be the focus.
Once that's well established, start thinking about other options.
8 minutes ago, TylerTT said:I can't explain how bored I am of tie fighter variants in x-wing
Amen! Am I allowed to say this here...well, here it goes...
Assault Gunboat!!!
I feel the first 4 factions need to be fleshed out first. then the next two (orcs and dwarves obviously) then I would love to see more out there factions like deep elves and lizardmen. of course this wouldn't be for several years at least.
Are there winged lizard men?
14 minutes ago, Ywingscum said:Are there winged lizard men?
Dragonkin are like hybrid human-dragons. They have wings and look like lizard-men.
1 hour ago, Budgernaut said:Dragonkin are like hybrid human-dragons. They have wings and look like lizard-men.
Sounds awesome
Orcs and dwarves is something we want, typical races in every fantasy world.
I know many x-wing players feel they have too many choices to pick from when building lists. Well at least my freind and I feel that way.
This totally happend with war machine.
I want the options for a faction to grow and then eventually slow down to the point where the new products are about keeping the old products relevant.
Also dang I want a dragon people army in this game now. They were my favorite from descent.