Your L5R LCG Clan deck (conjecture)

By LordBlunt, in Legend of the Five Rings: The Card Game

On 5/17/2017 at 7:34 PM, Kakita Shiro said:

Crane/Scorpion.

Wait, what? No. That is not allowed.

There is a rule against this sort of "alliance" somewhere in the rulebook. I'll post it when I find it. :ph34r:

7 minutes ago, LordBlunt said:

Wait, what? No. That is not allowed.

There is a rule against this sort of "alliance" somewhere in the rulebook. I'll post it when I find it. :ph34r:

Just call them Hawk Clan Purists.

Based on the previews we've seen, I am leaning Crab. I tend to be a more reactive player so the defensive nature of Crab seems to work well for me, based on what we've seen so far.

In addition, I am a Night's Watch player in Game of Thrones and the Crab are very similar to the Night's Watch, in terms of lore. An often unappreciated group of "brutes" (in thrones "Rapers and thieves") who defend the kingdom from a currently unseen but powerful non-human foe while being simultaneously laughed at or derided by the imperial elites. On occasion 'corrupted' by the force they are attempting to repel.

They also have a big wall so...it's looking good for me so far.

And also:

Image result for you mess with crabo you get the stabo

Pheonix is a dark horse, as they have shown defensive capabilities as well.

Edited by Joe From Cincinnati

Lion as the base, and I'll have to decide based on the rest of the set as to any alliance to use. I'm kind of thinking Dragon, but we'll see.

On 5/17/2017 at 7:25 PM, Bayushi Tsubaki said:

Honestly? No idea.
In theory? Dragon splashing Scorpion (attachments so far are Military heavy, and Scorpion Political tricks are top notch... also, gotta fight for dat alliance!)

I think my Kitsuki information network and Scorpion extortionists will work together. Keeping alliances alive.

Seems one of the first things I'm going to try is Dragon with Crane splash and Duelist Training, Above Question and maybe Admit Defeat splashed in. I want to get those Mirumoto Prodigies and Niten Adepts running and voltroning out of the control!

My second deck si going to be Dragon with Lion splash: Ancestral Guidance 3x, Honored Blade 3x and Sashimono 2x. A lot depends on if Dragon has a inbuilt way to duel, because I want to duel goddamit!

Edited by WHW

Scorpion splashing in some ninjas. and then more ninjas.

6 hours ago, Shosuro Nasunaka said:

Scorpion splashing in some ninjas. and then more ninjas.

Oh cunning, subtly implying that the ninja aren't already in Scorpion.

Probably Unicorn with Unicorn because Kitsune 4 lyfe ...

Or maybe Scorpion because Aramasu... Or Scorpion/Lion because Tsuruchi? Or Crab/Lion because Kaimetsu-uo? Or maybe I just turn up at tournaments and start flipping tables until I get what I want because Yoritomo?

I haven't played an LCG before, but if I understand correctly then it'll be fairly easy to possess a playset of every card.

Therefore, I intend to play every clan. This will mean that when my RPG-playing friends come and visit, I can lend them decks to play with. Most of my card play tends to be casual anyway.

However, even with three instances of the core box there may not be enough cards to form seven full decks. Therefore, my initial decks may be something like the following:

Lion with Crane allies (to provide honour and political support)

Unicorn with Crane allies (to provide political support and dueling)

Crab with Scorpion allies (to provide political support and low-honour tricks)

Phoenix with Scorpion allies (because it's funny)

Dragon with neutral cards.

If/when I go to tournaments and play competitively, it'll be a little different: I'll use Lion as my mainstay, and ally in cards to cover their weaknesses and compensate for the metagame.

Crab will be the base of most of my decks but I have some interesting options.

I might try Crab/crane because i can crush one man blocks and because I like the idea of sending my eager scout out with high fashion.

Crab/Scorpion is the idea I like the most as they are ironically the most alike and different clans at the same time. I feel the political tricks will be a great boost to the crab.

Crab/lion seems like im doubling down on military so I don't plan to try it soon.

Crab/dragon seems like it will be good with effects like Indomitable will enhancing the defensive power of the crab.

The rest I haven't seen enough of to make a good guess on how they would help.

14 hours ago, Kitsu Seinosuke said:

I haven't played an LCG before, but if I understand correctly then it'll be fairly easy to possess a playset of every card.

Therefore, I intend to play every clan. This will mean that when my RPG-playing friends come and visit, I can lend them decks to play with. Most of my card play tends to be casual anyway.

However, even with three instances of the core box there may not be enough cards to form seven full decks. Therefore, my initial decks may be something like the following:

Lion with Crane allies (to provide honour and political support)

Unicorn with Crane allies (to provide political support and dueling)

Crab with Scorpion allies (to provide political support and low-honour tricks)

Phoenix with Scorpion allies (because it's funny)

Dragon with neutral cards.

If/when I go to tournaments and play competitively, it'll be a little different: I'll use Lion as my mainstay, and ally in cards to cover their weaknesses and compensate for the metagame.

So far, it seems each Clan has 24 cards, split between Dynasty and Conflict. That means out of the 80 you need for a deck, you have 72 with 3 core sets., which means you lack 56 cards to build 7 decks.

It's not evenly split between the two, as we've seen, but to get an idea of the possibilities, we'll assume it doesn't matter. ;)

Next are some assumptions based on the number crunching other people have

There are 8 neutral Dynasty cards, in two exemplars in the core set. That means 48 neutral Dynasty cards with 3 core sets.

There are 14 neutral Conflict cards, in two exemplars in the core set. That means 84 neutral Conflict cards with 3 core sets.

That's 132 Neutral cards with 3 core sets. If I'm right, you should have no problem building 7 legal decks, one for each clan. But this is not taking into account splashing cards with influence. And some decks could have to play neutral cards you otherwise wouldn't choose. ;)



Question:

Do you believe that there might be a Holding that INCREASES the number of cards that you draw (or decreases opponent's card draw) in the beginning step?

If so, which of the remaining Clans would that be under?

Scorpion. I'm not sure how they are supposed to sustain bidding high consistently while pursuing dishonor win con.

Bayushi Manipulator already increases their max card draw to six per turn.

5 hours ago, LordBlunt said:

Question:

Do you believe that there might be a Holding that INCREASES the number of cards that you draw (or decreases opponent's card draw) in the beginning step?

If so, which of the remaining Clans would that be under?

The Phoenix Holding lets you draw a card as a reaction to the beginning of the Draw Phase. We don't know what it's called yet, though.

4 hours ago, shineyorkboy said:

Bayushi Manipulator already increases their max card draw to six per turn.

Yeah, but that's you handing your opponent Honor, which accelerates your loss condition (dishonoring yourself) and accelerates their win condition (honoring themselves) while also directly working against your win condition (dishonoring them). I wonder how will they manage bidding high to consistently draw with the way Honor works.

5 minutes ago, WHW said:

Yeah, but that's you handing your opponent Honor, which accelerates your loss condition (dishonoring yourself) and accelerates their win condition (honoring themselves) while also directly working against your win condition (dishonoring them). I wonder how will they manage bidding high to consistently draw with the way Honor works.

I expect them to do something like Bid 2 or 3, and maybe increase depending on what their opponent has bid, rather than trying to bid 6 consistently.

Well I will need to see all the cards first, read all of the lore/stories (the new ones from FFG that is!) and then make my decision!

Based off of what I have seen so far, I do like the idea of an Honor victory condition, so Crane is something I am paying attention to, other than that Unicorn's mobile / flexible style has also caught my attention! That being said I am quite likely to really like the idea of a clan focus in the future reveals, and just "know" when the time comes.

On 6/29/2017 at 7:42 AM, Ser Nakata said:

So far, it seems each Clan has 24 cards, split between Dynasty and Conflict. That means out of the 80 you need for a deck, you have 72 with 3 core sets., which means you lack 56 cards to build 7 decks.

It's not evenly split between the two, as we've seen, but to get an idea of the possibilities, we'll assume it doesn't matter. ;)

Next are some assumptions based on the number crunching other people have

There are 8 neutral Dynasty cards, in two exemplars in the core set. That means 48 neutral Dynasty cards with 3 core sets.

There are 14 neutral Conflict cards, in two exemplars in the core set. That means 84 neutral Conflict cards with 3 core sets.

That's 132 Neutral cards with 3 core sets. If I'm right, you should have no problem building 7 legal decks, one for each clan. But this is not taking into account splashing cards with influence. And some decks could have to play neutral cards you otherwise wouldn't choose. ;)



Decks are 80 cards?

I'm thinking, based on what we've seen so far, that I'm going to go for Let Go x3 and Mirumoto's Fury x2 in Crab.

Blackmail is tempting with the potential sacrifice mechanics, but I feel it's too limited and too expensive.

Do we know if presence is still required to use actions?

4 hours ago, DJRAZZ said:

Decks are 80 cards?

40/40. You build two decks, each of 40 cards. As long as we don't know the exact split between Dynasty and Conflict for each Clan, it's hard to makeprecise calculation.

But the original question was, "is it possible to build 7 legal decks with 3 core sets?", and I think it's yes. They won't be optimal decks, because splashing other clans complicates the math, but it is possible.

1 hour ago, shineyorkboy said:

Do we know if presence is still required to use actions?

It is not required. It's been confirmed in one of the videos or one of the articles.