One alternative:
- 2x TIE Defender
- 2x TIE Fighter
TIE Defenders have the same hull:points ratio but come with the benefit of speed 5 and can avoid being one-shotted. The ability to absorb 3 attacks minimum allows this guy to tie up a good flank of an Acehole ball while the other one ties up the second flank.
How I see the sequence:
Turn 2:
- Alpha strike with two Defenders on opposite sides of enemy fighter ball. Force their intel to choose.
- Close in with Demo on Yavaris, line up for double arc.
- Demo might take a hit or two, but two Defenders should be tying up most of the engagements.
- Raiders and Gozantis should move within black range of fighter ball.
Turn 3
- Defenders should be alive if you're lucky (bless that 6 HP).
- Feed in your two TIEs to tie up fighters.
- Flak the ball with the smaller ships. Flechettes should trigger on most of ships you fire at.
- Yavaris goes down but stays in action. Demo should make a sharp turn getaway and position onto other ships. Force his acehole ball to decide if Demo is worth chasing (unlikely to catch up).
Turn 4
- Acehole ball is neutered after losing a few fighters and not having Yavaris.
Turn 5
- Profit?
Edited by IronCondor