Let's say you're bringing Small Fighter Coverage of 50 points of Imperial Squadrons in a 2x Raider 2x Gladiator 2x Gonzanti MSU fleet. Opponent is running the standard Rieekan Yavaris with 130-ish points of squadrons including a Biggs Ball.
So far I've been sticking with 6x TIEs per @Snipafist's advice. The goal is to feed these TIEs into the maw of the fighter ball and stall them from doing damage, usually for turns 2,3,4 or 3,4,5 until I can take out Yavaris and any other carriers. Meanwhile the Raiders should be flinging double blacks into the squadron balls and toggling with Flechettes.
This weekend's games had me wondering: is there better way to run 50 points of Imperial squadrons. For example:
- Statistically, do TIE aces last longer, or does the blue dice of a Biggs Ball nullify their scatter and result in lower overall survivability (since they cost ~2x a standard TIE)?
- Are other ships worth subbing in? Is there a ship with better hull:points ratio that can engage a squadron ball and just soak damage while the Raiders pound away?
I'm all ears!


