Best 4 ship IMP list?

By devotedknight, in X-Wing

29 minutes ago, Keffisch said:

But doesn't the 4 points on Expertise beat the 6 points (10 if you also count in the Clusters) spent on that combo, in terms of efficiency?

No idea, it's not my list. I myself prefer Vader in that setup:

35 Vader w/ Juke, ClusterM, Chips, X1, AccCor.

If you want Expertise Quickdraw, you just need to shift around a few upgrades:

44 Quickdraw w/ Expertise, FCS, HomingM, Sensor Cluster, LWF, Title.
32 Backdraft w/ VI, FCS, LWF, Title.
24 (2x) Academy.

Or you can drop down to AStS for even more alpha potential:

40 Quickdraw w/ ASTS, FCS, ConcM, Target Synch, LWF, Title.
36 Backdraft w/ VI, FCS, ConcM, LWF, Title.
24 (2x) Academy.

9 hours ago, Grivoire said:

4X Gamma Vets with Deadeye+EM+Plasma Torp+GC can pack a serious punch :D

I don't get the love of Plasma Torpedoes that everyone has. They have no native adjustment and if your target doesn't have shields after you hit, they don't give extra damage. I'd rather do something like:

Gamma Squadron Veteran (19)
Veteran Instincts (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)

Gamma Squadron Veteran (19)
Veteran Instincts (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)

Total: 100

7 hours ago, Keffisch said:

But doesn't the 4 points on Expertise beat the 6 points (10 if you also count in the Clusters) spent on that combo, in terms of efficiency?

Expertise doesn't give Quickdraw extra hull ;) Essentially, Juking Quickdraw is a different kind of animal, less effective at range 1, but more effective at range 2 or 3.

25 points a piece. :)

Tomax Bren
Crack Shot

"Zeta Leader"
Predator
Weapons Guidance

Valen Rudor
Juke
TIE/v1

"Fel's Wrath"
Targeting Computer

1 hour ago, heychadwick said:

I don't get the love of Plasma Torpedoes that everyone has. They have no native adjustment and if your target doesn't have shields after you hit, they don't give extra damage. I'd rather do something like:

Gamma Squadron Veteran (19)
Veteran Instincts (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)

Gamma Squadron Veteran (19)
Veteran Instincts (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)

Total: 100

People like plasma torps because they are the cheapest way possible to throw four dice at something so if you have no issue getting dice mods from other sources they are usually the most efficient option particularly given that munitions are mostly used for an alpha strike when shields are going to be full.

Personally I think homing missiles are a better option for bombers because they lack any slots which could aid them on modding their shots outside of chips and in some cases an EPT.