So ive been doing a little research through the board and ive spotted two lists that i like the look of. The plan is the same (remove agility before nuking with Missiles) but they do it a little differently and wouldnt mind some opinions.
Version 1
Ketsu Onyo (38)
Fearlessness (1)
K4 Security Droid (3)
Inertial Dampeners (1)
Burnout SLAM (1)
Engine Upgrade (4)
Shadow Caster (3)
Bossk (35)
Fearlessness (1)
Cluster Missiles (4)
Zuckuss (1)
Dengar (3)
4-LOM (1)
Scavenger Crane (2)
Guidance Chips (0)
Total: 98
View in Yet Another Squad Builder
So this one gets Ketsu up the board ASAP and into position to block/employ her Tractor shenanigans, removing the targets Agility (well, 2 of them) before Bossk closes in and unloads a potential 10 Damage attack with Clusters at Range 1 (3 + Fearless Result + Bossks Effect x2) with Zuckuss and 4Lom making sure it gets through and Crane recovering the missile once it kills something. Downsides is that it requires Bossk to get real close and because of Zuckuss he has to spend a couple of turns clearing stress before he can Target Lock to do it again.
Version 2
Ketsu Onyo (38)
Veteran Instincts (1)
Dengar (3)
Glitterstim (2)
Burnout SLAM (1)
Countermeasures (3)
Shadow Caster (3)
Bossk (35)
Veteran Instincts (1)
Homing Missiles (5)
K4 Security Droid (3)
Boba Fett (1)
4-LOM (1)
Scavenger Crane (2)
Guidance Chips (0)
Total: 99
View in Yet Another Squad Builder
A little more cautious a list though has the advantage of higher Pilot Skill. Still requires Ketsu to SLAM up the board into position but this time she has Countermeasures incase it looks a bit rough. Once setup she can then hunt things like Biggs and remove upto 2 Agility a turn though she can still SLAM straight into an enemy ship and use her ability so if target #1 only has 1 Agility then Bossk already has an option of unloading a potential 5 hits that deny evade and (thanks to 4LOM) focus tokens and again, reloading the missile with Crane. Because Homing Missiles dont use up his Target Lock, the only action he ever needs is a Focus and if its something especially tough he lets a Crit go through and Boba does his thing. (Hi Kylo). The most important thing is that Bossk gets to slow roll and although its not as much damage as the first list, its still nuking most small ships.
Thanks to the players that originally posted these lists (though i have tweaked them a little) for showing me something new. Personally im more of a fan of the second. While the first does potentially more damage (double infact), it requires a little more risk with the lower agility.
So any thoughts?
Edited by Sonikgav