So this is my second Campaign I'll be running in this awesome game. I plan to set them on Byblos a planet that focuses on technological exports such as weapons, technology, vehicles, and etc... I want to start them out in a cantina perhaps looking for ties to the rebellion to join (Considering that's what they would like to do, but I own all the core books so there's options). Then have some form of confrontation to force them away, and get a contact in the process. A small contact just to begin with, and hopefully I can lead them to an old speeder track that could've been used for testing many years ago or longer. Then have them begin their rebellious life style. Starting them with randomized vehicles, and such.
I'm just looking for some input or ideas. I pitched a simpler vague version of the story to my players and they like it. I want them to stay on the planet for some time until they are more recognized by the Rebellion.
I'm already going to start them with a knarly crazy vehicle that will be awesome but a possible death trap.
74-Z Speeder Bike
Upgrades: High-Output Ion Turbine, Overcharged Ion Engines (1 Talent Shortcut & 1 Talent Tricky Target)
Silhouette: 2 Speed: 5 Handling: 0
Hit Thresh: 2 Strain Thresh: 3
I don't think any of them will try anything that crazy, but I do know some of them are a little loopy. But this is supposed to be a cool find within the underground portion of the track they stumble upon, and maybe get something like a light speeder truck or something.
Now I just need to come up with some possible simple starting "mission(s)" so they can start their rebellious career. Or whatever all you think would be a great addition.