On 5/24/2017 at 3:09 AM, Hennessy said:Have you ever played it? If not, than please try it and than return. You definitely do not do 10+ damage per turn consistently (actually to do 10+ damage per turn you need either thermal with multiiple targets or late game upgrades/PU in play) and eventhough it is tier1 aggro deck in its pure form, it is beatable and it has its own structural issues which can be abused. The deck itself is quite interesting and has its ways and interesting choices (mind that 90% of decklists of Poe/Maz on SWDB are total garbage) and despite already playing like 70 games with the deck, I still enjoy its gameplay and it is far from autopilot when you want to play it correctly. It has close matchup with other 1/2 character aggro lists and it can be controlled by heavy discard decks.
It started in December 2016 with Jango/Veers whine, than Vader/Raider, Hyperloops deck than Force Speed, few weeks ago it was Second Chance / Ammo Belt abuse and now it is Poe/Maz. Poeple tend to overreact on some aspects of the game and do statements on internet instead of creatively thinking how to adapt and use the meta in their own way.
To answer your questions: because Obi Wan and Luke have their own sides with 3 damage unpaid together with very good passive ability. Maz is worth of 11 points for elite because her dice when used for focus than give 0 by themselves and you basicly play only with your other two dice only making yourself vulnerable to dice removal. Also she has only 8HP which means she can be killed turn 1 and finally her die is the worst in the game. You basically pay only for her ability and focus. You can compare her pretty safely to Rey which is 12 point elite for 10HP, almost the same power level of passive ability and better die.
It's broke and you and everyone else knows it. That deck takes zero skill to play and almost caused me to quit the game. It didn't help that the guy I was playing was smug but acted like he didn't know the game (probably didn't, my 6 year old could probably win Worlds with this and he can't even read all the words yet!). All you do is load up on high attack supports and upgrades and throw Fast Hands, Cunning, and Cheat in there. Maz lets you focus up Poe every time and 8-10 damage a turn before your opponent can do anything. It's not a creative or "smart" build and it is annoying. I understand how it got in the game because FFG is learning with this but they need to come out and fix this ASAP.
A few ways they can handle it. One is to ban Poe from Organized Play but I think that is a touch strong. Another is to ban the combo but that also seems gamey. Another I like is to errata Poe's cost to be 15/21 or 22. Personally I think the best would be to errata Poe's special to be Vehicles only. That would cut down the pool of overpowered cards you can throw in and just resolve. It would still be powerful but far more fair and would require at least a little bit of deck building.
Edited by whiteshark17Grammer