22 hours ago, FTS Gecko said:Personally I think it's time to give up on the failed Punisher experiment...
Except I know people who are having success with it.
12 hours ago, RufusDaMan said:
These are my title ideas for the Punisher fix.
I think we need to wait to see what happens with the next wave. We have a few things that could find a place for the Punisher. Remember that FFG tries not to find ONE thing that makes something work if they can help it. They like a number of little tweaks to see if they can get something right. I'm thinking of Munitions Failsafe, Extra Munitions, and Guidance Chips as three separate things that have come out for Ordnance. So, with the next wave, we have Unguided Rockets (yes, it works for Tie Bomber, too, but that doesn't mean it doesn't work for the Punisher). We also have:
QuoteMine... Ma... - During setup.... forces step... any number... *bomb* upgrade... corresponding... the play area... of (During set up, before the place forces step, you may place for any *bomb* upgrade you have equipped a corresponding bomb marker in the play area, outside range 2 of any edge?)
and....
QuoteBom(blet) Generator - Unique
These three things all have the possibility of making the Tie Punisher a viable thing on the table....or at least closer to it. Yes, we don't know what they are, but stop trying to brainstorm your own fixes until we see what these actually are.