Spending A CF Token On QLT Counter

By Ardaedhel, in Star Wars: Armada Rules Questions

Can you do it, assuming you haven't already resolved CF that round? I think you can--I don't see anything explicitly restricting resolving commands to the ship's activation (though of course most of them necessarily do happen during the ship's activation).

CF timing:

RRG pg 4 COMMANDS said:

Concentrate Fire: Resolve during the “Resolve Attack Effects” step of an attack.

◊Dial: Add one attack die to the attack pool. That die must be of a color that is already in the attack pool.
◊Token: Reroll one attack die in the attack pool.

You definitely can't save a dial to do it with that later in the round, because:

Quote

• After a ship finishes its activation, if it did not spend its command dial, that dial is discarded.

Edited by Ardaedhel
my quotes are bad and I should feel bad

Tricky one.

Does a Counter follow every step of an attack made during your activation? I think it does, but the issue is resolving Commands outside your activation sequence, can you think of anything else in game that allows you to do so? I must admit I'm drawing a blank at the moment.

By virtue of the fact that commands are restricted by round and not by activation , I think its completely plausible and possible for a Concentrate Fire token to be banked to be used on a QLT Counter Attack.

Of course, as you stated, the Dial is verboten under a different rule... But the Token, entirely possible.

All of the rules work if you change round to activation , so I feel that perhaps they chose round as the limited for a specific reason.

It also keeps things open for an upgrade that allows you to perform a maneuver with another ship during your activation.

I don't see why not. It is a full attack, and thus any attack mods can be used during it.

Oc.

You can cf.

OE a black added by Kallus.

Use Dual Turbolaser.

No difference.

12 minutes ago, Green Knight said:

Oc.

You can cf.

OE a black added by Kallus.

Use Dual Turbolaser.

No difference.

discard external racks to add 2 black to the attack... :)

9 minutes ago, Green Knight said:

Oc.

You can cf.

OE a black added by Kallus.

Use Dual Turbolaser.

No difference.

RS

Dominator

Devastator

Warlord

VG

LS

TRC (with the quasar and needa)

Etc.

Of course upgrades work; the question more centers around whether you're specifically restricted from resolving commands outside of that ship's activation.

I don't know of any reason why you should be, but I've been wrong before. On occasion. :)

All the restrictions are once per round ... So I think you're in the clear here, mate.

As long as the triggering event happens, you can resolve the command at the appropriate time. Of course, outside of your activation, 2 of the commands simply won't ever happen, as they require yo uto be activating (showing your dial)... The other two, well, ConFire happens on attacks, and attacks can happen due to Counter..... Navigate, as I said, at the moment, has no trigger - but as I said, if you had an upgrade that allowed you to perform a maneuver with another ship within a certain distance... That could work.

... and that could follow on for a Banked Squadron Token with Flight Commander, perhaps... If you did not resolve a Squadron command during that ships actual activation...

I'd think yes. You use CF during an attack and a counter-attack is an attack and follows the rules and steps as noted. I think the over-riding rule is that if you have an appropriate trigger you gain the option or requirement for the particular effect.

I think the only limit would be if the ship had already activated and resolved a CF dial. And a corollary would be that if that ship hasn't activated it won't then be able to resolve a CF dial if that's what's coming up in its stack.

14 hours ago, Frimmel said:

I'd think yes. You use CF during an attack and a counter-attack is an attack and follows the rules and steps as noted. I think the over-riding rule is that if you have an appropriate trigger you gain the option or requirement for the particular effect.

I think the only limit would be if the ship had already activated and resolved a CF dial. And a corollary would be that if that ship hasn't activated it won't then be able to resolve a CF dial if that's what's coming up in its stack.

In principle I'm inclined to think the same - but tracking these things is something Armada was specifically designed not to do.

So it would make perfect sense, from a rules logic perspective, for there to be a restriction on resolving commands outside a ship's activation. There is however no explicit basis for it.

50 minutes ago, DiabloAzul said:

In principle I'm inclined to think the same - but tracking these things is something Armada was specifically designed not to do.

Yup, this was the line of thinking that led me to the question in the first place. It feels... anomalous.

It does state that a Ship with a face up command dial on its ship card cannot be activated.

Ship activation on page 11 of the RRF is clear on how a ship is activated, Reveal Command Dial > (Resolve repair/squadron) (or gain a token) > Attack (Con fire) > Execute Maneuver (resolve Nav) > then place the dial face up on the ship card. > Each ship can only activate once per round.

Commands are meant to be resolved during a ships activation, sure some tokens can be spent out of turn, thinking Nav Token for tractor beams, but you are not resolving a Nav token command when you do so, you're doing something different, and something allowed by the rules text on Tractor Beams.

The only area you can possibly question is under Conc Fire, Resolve during the "Resolve attack effects step of an attack." this is the possible loophole, and I recognize it as such, a Counter is an attack, and it follows all the steps for an Attack.

I am not wanting to argue with anyone over this, and it will have little impact on my game play, I'd be very surprised if FFG say you can do so, but there again stranger things have happened around here, so I guess like you guys, I'll wait and see what they do say.

30 minutes ago, TheEasternKing said:

Commands are meant to be resolved during a ships activation,...

"A ship can resolve the effect of a command by spending a command dial or command token with the matching icon at the appropriate time. The effect of the command is based on which component was spent:"

Not meant from the Command entry from RRG.

"Ships are activated during the Ship Phase. When a ship is activated, its owner proceeds through the following steps.
1. Reveal Command Dial: Reveal the ship’s top command dial. Then either place the dial next to the ship in the play area or spend the dial to place the corresponding command token next to the ship in the play area.
2. Attack: Perform up to two attacks with the ship from different hull zones.
3. Execute Maneuver: Move the ship at its current speed.
• After a ship activates, place its revealed command dial faceup on its ship card to track that it has activated.
• Each ship can activate only once per round."

Not meant from the Ship Activation from RRG neither.

:P

However I agree that the case is weird and probably not intended but for sure it is possible from a RAW perspective.

6 hours ago, DiabloAzul said:

In principle I'm inclined to think the same - but tracking these things is something Armada was specifically designed not to do.

So it would make perfect sense, from a rules logic perspective, for there to be a restriction on resolving commands outside a ship's activation. There is however no explicit basis for it.

The explicit basis would be as pointed out that the triggers for using commands typically only happen during an activation. However the explicit basis for being able to do so is that you can resolve effects when you have an appropriate trigger.

5 hours ago, Ardaedhel said:

Yup, this was the line of thinking that led me to the question in the first place. It feels... anomalous.

I'm with both of you guys on this as it doesn't seem right. But as far as rules as intended things go "feels wrong" is weak and the rule as written seems perfectly clear and as solid as these sorts of things ever get.

While inclined to dismiss this as an edge case that isn't really going to come up much given some of the other discussions I have to wonder if a re-roll on AA might end up being a bigger deal that we'd care to admit.