We played a game of L5R in its current state

By cobrophy, in Legend of the Five Rings: The Card Game

2 minutes ago, cobrophy said:

One thing it would great to get some opinions on is what the best way to view these games is. Do people prefer the first person view playing the game - or the spectator view where you can see both hands.

The other thing I could do is mute myself from the guys and give more of a commentary.

Finally in terms of what I show - should I be showing cards more, hands more, etc. What sort of camera angles views work best?

I'd, personally, love a commentary, certainly when re-iterating what specific cards do.

As far as angles, I'm not sure how much you can do in tabletop, but trying to focus in on the where the action is. If it's possible to set up camera angles that you can just hot key switch with may work best. over each player hand and one hovering over board state.

If that isn't something you can do, I'd be more partial to the POV angle, so at least it would be easy to see the cards in one person's hand at all times.

14 minutes ago, cobrophy said:

One thing it would great to get some opinions on is what the best way to view these games is. Do people prefer the first person view playing the game - or the spectator view where you can see both hands.

The other thing I could do is mute myself from the guys and give more of a commentary.

Finally in terms of what I show - should I be showing cards more, hands more, etc. What sort of camera angles views work best?

I think commentary away from the game is good and a pov without seeing the hands give a sense of suspense/surprise plays. Also, if you could get maybe two commentators that would help lessen the dead air, but that may not be possible for y'all.

4 minutes ago, Spawnod said:

I think commentary away from the game is good and a pov without seeing the hands give a sense of suspense/surprise plays. Also, if you could get maybe two commentators that would help lessen the dead air, but that may not be possible for y'all.

Eoin kinda had to drop in and drop out last night but it might otherwise be possible. The main issue is that you have to split away from the main table discussion. I think at this stage when we're playing with incomplete decks and incomplete rules that's not as interesting as keeping it one big group conversation. But down the road when we can play a bit more seriously it would be good.

The play sample you've run is great! Its very nice to see fate-fading states conditioning the board and strategies all through the game. Also, the few Crab splash-ables we've seen up to the moment seem very powerful. Both Reprieve and Jade Tetsubo seem to have a large impact on the control of tempo during the game.

A little request: could you post the decks used on the sample game? Thx!!!

22 hours ago, RandomJC said:

I'd, personally, love a commentary, certainly when re-iterating what specific cards do.

As far as angles, I'm not sure how much you can do in tabletop, but trying to focus in on the where the action is. If it's possible to set up camera angles that you can just hot key switch with may work best. over each player hand and one hovering over board state.

If that isn't something you can do, I'd be more partial to the POV angle, so at least it would be easy to see the cards in one person's hand at all times.

I liked the first view in the last video (looking down the table toward the rings) but agree that a few angles to switch between with a hotkey would be preferable.

Additionally, it'd be nice to have a "hand window" like a lot of other CCG streams have - show both player's hands to the viewer at all / most times.

Finally, I second the idea of commentary. Especially since the game is new and there's A LOT of complex decisions being made.

Edited by Reiga
3 hours ago, barrufet said:

A little request: could you post the decks used on the sample game? Thx!!!

I also second this request. Maybe include the deck lists in the video description.

I've added decklists to the comments section on Youtube. There was no deckbuilding thought or consideration put into them. We're still a bit off for that.

played 2 games and now i am sure that the fate mechanic is the best thing in the lcg. hotaru on turn 1 would have been streamroll win if didnt leave and after that alliance deck made a slow comeback and gave a decent fight till the end with 1 province only. if it was a normal deck it would have done much much better. veryg good back and forth feel, initiative taking and and fighting.

fate mechanic= solid 4.8/5

18 hours ago, Dovla said:

played 2 games and now i am sure that the fate mechanic is the best thing in the lcg. hotaru on turn 1 would have been streamroll win if didnt leave and after that alliance deck made a slow comeback and gave a decent fight till the end with 1 province only. if it was a normal deck it would have done much much better. veryg good back and forth feel, initiative taking and and fighting.

fate mechanic= solid 4.8/5

Do you have a list of the decks you use?

Here's our latest game testing out the new Lion cards vs the Crane.

It was very interesting seeing the game more and more start to feel complete with increasingly realistic decks. But also to see how some of the Lion cards that seem very strong on paper play out in the match-up.

I watched this one. It's very hard to watch, but I appreciate the time and effort that have gone into it. It makes me feel less like the idiot I will potentially be anyway trying to work my way through playing the first games at the tournament. Thank you!

Our most recent game...

Is it actually fun to play?

1 minute ago, Barbacuo said:

Is it actually fun to play?

Very much so. During game there are a lot of stressful moments where you have to make decisions, especially when declaring a conflict. You can see it in the games where we are taking pauses and probably talking to ourselves. Right now we're still learning things so these moments a little more painful than maybe they should be, but right now they provide great learning opportunities.

For example.

In the most recent game, turn 1 I made the Togashi Initiate with the idea of copying that ability to Yokuni. Looking back I can see that was a terrible play. Instead if I had just made Yokuni I could have copied the Brash Samurai leaving Fate free to use Mirumoto's Fury to defend.

Later, Justin makes a great play in getting Yokuni off the board. I token defended to save the province but should instead have been more worried about him winning the ring and getting to trigger Noble Sacrifice. Next time I play Crane I'll be a lot more concerned about that card.

During that conflict I decided to dishonour my Doomed Shugenja rather than bow her when Justin played For Shamed! But that just brought me into range for his Stronghold so I really should have bowed instead.

Later again I win the Ring of Fire and play Indomintable Will which would have kept my character straightened Justin drops a Voice of Honor, luckily I have a second Will but a smarter me would have dishonoured his guy first the turn off Voice of Honor.

I mention these because after playing the game I'm going back and thinking about how I would have done things differently. I know Justin had similar plays he would have done differently. That there are so many decision points is good, it shows that my decisions during the game made a difference. I very much enjoy the Dragon deck as there are a lot of inter connected abilities. To me this is fun.

Games are still taking about an hour which can be a but painful. Tournaments will be rough. Hopefully we get faster with time.

I enjoy watching your games. Keep posting them. I personally of course like seeing how Crane perform. I had some worries about the Dragon just from stat lines. Nice to see Crane could keep up.

Nice. I guess that when we already learnt how to play, they games will be a little bit shorter. It's cool that you have yo take so many things into account.

Latest game was a Crab v Lion match, now on Youtube