This think NEEDS to happen.
35 pts generic pilot
large base
3 attack, 1 defense
12 hull no shields
focus, tl, coordinate, reinforce
cannon, system, two crew, cargo (yes I said cargo)
180 arc
Badassery!
This think NEEDS to happen.
35 pts generic pilot
large base
3 attack, 1 defense
12 hull no shields
focus, tl, coordinate, reinforce
cannon, system, two crew, cargo (yes I said cargo)
180 arc
Badassery!
Well, you know, it is another shuttle, and frankly between the TIE Shuttle, Lambda, and Upsilon, that archetype is a bit crowded and appareantly not what a lot of imperial players enjoy. If it comes, then probably at a later point when the design resurfaces in rebels or something.
12 hull, lightweight frame, and reinforce? That seems like a pain to kill
2 minutes ago, DeathstarII said:12 hull, lightweight frame, and reinforce? That seems like a pain to kill
Exactly. I feel besides it being a troop transport, it can head into the heat of battle and not die. I think it's a little different from a normal Shuttle, considering the fact it can keep up with Strikers. I think it's going to be more combat-oriented, a little like a TIE version of a Decimator.
It was a combat dropship, so I don't think no shields hits the theme.
I like the idea of a standard play cargo slot, but aren't there an aweful lot of cargo upgrades that deal with energy? You'd need a significant errata/ban list for the slot to make it not fracture the rules.
2 minutes ago, Forgottenlore said:It was a combat dropship, so I don't think no shields hits the theme.
I like the idea of a standard play cargo slot, but aren't there an aweful lot of cargo upgrades that deal with energy? You'd need a significant errata/ban list for the slot to make it not fracture the rules.
But then again, it's pretty much a bigger, better Striker. They had no shields.
25 minutes ago, Admiral Deathrain said:Well, you know, it is another shuttle, and frankly between the TIE Shuttle, Lambda, and Upsilon, that archetype is a bit crowded and appareantly not what a lot of imperial players enjoy . If it comes, then probably at a later point when the design resurfaces in rebels or something.
As an Imperial player, I have no problem that the ship is a shuttle . But if I can't find a way to make it useful thru crew or other upgrades, a large-base moving space-buoy does me no good.
Imperial shuttles should enjoy the same niche as the HWK. . .terrible in combat, but indispensable in a list.
What if it had a support role? like a title that provides an effect to ships within said range.
Maybe like a Biggs effect that only helps one designated ship at a time. Maybe have it be an action for the TIE reaper (thinking balance). I think this would help some of the Imperials Aces survive a little longer BUT as I said it would have to be an action not just a passive ability and it only helps one ship for one turn (token to be applied that designates that the action is being used on that ship and then removed at the end of the turn with evade and focus tokens etc.) Also in the name of balance none of the TIE reaper pilots would have an EPT so push the limit can not be used. State line would be like a normal shuttle, 3, 1, and then either all hull or a hull shield mix, cant find any info if this ship had shields or not. Actions : Focus, Target Lock, New Single Ship Biggs effect, Coordinate. Crew Slot, Cannon Slot, Missile Slot and maybe a System Slot?
This may be OP I dunno, either way I would like to see the TIE reaper in the game but it needs to be a different kind of shuttle.
I would love something that has the price tag and stats/slots comparable to a lambda, but just a better dial, maybe a five point better dial.
Oh goody, another shuttle.
Another one of those ships that would deserve a medium base...
Here's my take:
Large base, 8 Hull, 4 Shields, 4 Attack dice, 1 Agility (2 with LWF)
Actions: Focus, TL, Boost (no adaptive!)
A very slow striker-like/decimator-like dial designed around the fact that it has boost.
Title: After performing a boost action, you may perform another action.
Upgrades: Two crew, System, Cannon
180° arc
Box contains: Crew upgrade that takes 2 crew "Death trooper squad" - providing something like snap shop: "Once per turn, when an enemy ship inside your firing arc performs a boost or barrel roll action, you may perform an attack against it." (I love the idea of death troopers providing surpressive fire in the movie).
Bomb upgrade for strikers and reapers: Modification, TIE striker or TIE reaper only: Your upgrade bar gains the *bomb* icon.
On 16/05/2017 at 7:45 PM, Celestial Lizards said:it's pretty much a bigger, better Striker
3 hours ago, Phoenix5454 said:I would like to see the TIE reaper in the game but it needs to be a different kind of shuttle.
The Reaper is bigger but better who knows. The Reaper (in its brief screen time) does not appear to have adaptive ailerons (also the wing design does not seem movable) and we don't see it engage in combat. I would love the see the Reaper on the board but it will have to fulfill a role not taken by the TIE Shuttle, Lambda or Upsilon yet still be thematic. You mention Cargo but I think if we're having an Epic slot a Team slot may be better (2 of these Ordnance Experts and Sensor Team don't need energy). Ordnance Experts are a straight forward buff - any friendly ship at range 1-3 can change a blank to a hit with missiles or torpedoes. Sensor Team allows target locks at ranges 1-5 so to fulfill a support role it'd need some way of passing the locks off. Keeping in support ship territory Jam might be a good action to have that isn't on the other ships. I like the idea of Missiles on this just to give it an offensive option. I really struggle about shields on it. But I think some minimal shielding would be on it. My take would be:
Attack: 2
Agility: 2
Hull: 8
Shields: 1
Actions: Target Lock, Focus, Jam
Upgrades: Team, Crew, Missile, Missile
Dial would be better than the Lambda possibly consider adding a speed 2 sloops, a white 4 forward and change the 3 banks to white.
I think the thing should be a small based ship. It really isn't that much bigger than the Striker, and looks to be about same size as the ARC, K-Wing and Punisher.
My take on the thing would be this:
3/1/5/3
Half tempted to give it 4 Attack since if you look at the actions I would give it, it lacks the Focus action and it's attacks might be a bit anemic with just Target Lock.
Actions:
Evade, Target Lock, Boost
It would make sense to me that since it is meant for hot dropping troops it should be able to Evade to dodge incoming fire when approaching landing zones. Target Locks are there since it would want to track incoming threats while dropping troops. I went with Boost over Barrel Roll, because I don't think it would be rolling too much with a belly full of troops, but still makes it feel maneuverable as a TIE should be and fits in more with the Striker. Plus, it would be interesting to see a ship that doesn't have the Focus action, making you have to think whether you want to try and evade shots more, or get some rerolls on your attack.
Upgrades:
-Modification
-System
-Crew
I think that since it is a fairly small ship, it shouldn't have too many upgrade slots, and more than one Crew slot would be a bit much. Half tempted to give it two Modification slots, since it seems to be a ship used primarily by an elite unit which could be given more leeway to change their ship based off the mission.
For the movement dial, I was thinking of giving it the TIE Bomber dial, adding in 3 S-Loops and making the 2 hard turns white. Possibly even taking away the 4 straight.
For a title, I think that it should give an ability that is purely support ike:
Tactical Movement Relay (or some crap like that).
-TIE Reaper only. Title.
-Once per turn, before a friendly small based ship within Range 2 reveals it's maneuver dial, it may be placed in base contact with this ship. The ship placed into base contact with this ship can only be placed on the sides or rear of this ships base, and must be placed so that the corners of the base are equal to this ships base. The placed ship cannot overlap an obstacle or another ship.
Wording could stand to be cleaned up, but it would be cool to see an ability that adjusts the location of this ships wingmen to cover it better (in the fluff). Plus, it works no matter what the Piot Skill of the Reaper is. And, I think it would play into the slippery nature of Imperial ships. Have no idea how to cost a Title like this point wise though, and thought of making it's effect Range 1 instead of 2.
@Sasajak
easiest way to pass off target locks would be to make
Col. Jendon
one of the pilots
you could do a crew that does it too though
Would love the model, but prefere if they made it more of a fighter with crew, rather than another tanky shuttle.
Visually too close to the striker, I would prefer the krennic shuttle, or the shuttle stolen by the rebels in rogue one, at worst the transport of troops of the first order ...
I believe we need a different type of ship for the Reaper...
1 crew (to not make the other shuttles useless. Also, compared to the 1 company the Lambda can take with 2 slots, 1 crew for the Reaper sounds generous), a system, and cannon.
The ship needs some Adaptive Ailerons like ability
The ship needs a good dial. Like IG-s.
3 attacks, maybe 2 defense? 6 hull, 2 shields.
Cards we need in it:
The Reaper would be a great opportunity to add Krennic to the game.
I like the Death Troopers idea of a crew that is an attack, but I think that should be a team as it its more than one trooper.
The Empire needs something similar to the U-Wing. This is it.
Ye Gods, the most superfluous one-shot ship since the Quadjumper.
There was absolutely no reason why the TIE Reaper's appearance in Rogue One couldn't have been replaced by Krennic's Shuttle. In fact, that would gave made much more sense as the Deathtroopers had been deployed from the shuttle throughout the rest of the film.
2 minutes ago, FTS Gecko said:Ye Gods, the most superfluous one-shot ship since the Quadjumper.
There was absolutely no reason why the TIE Reaper's appearance in Rogue One couldn't have been replaced by Krennic's Shuttle. In fact, that would gave made much more sense as the Deathtroopers had been deployed from the shuttle throughout the rest of the film.
Since the Upsilon just came out, they don't want to release ANOTHER transport. We never even see the Delta in battle. And the Reaper has been in other media as an attack ship. I'm very confident we will see it.
In Star Wars Galaxy of Heroes the TIE reaper is a decently effective support ship. While it is a shuttle, its not a lumbering ship by any means. Along with a better dial than other shuttles, I really think it should be able to add positive effects to allied ships within range or apply negative effects to enemy ships within range through the use of actions and a title that allows these "actions" to exist separate of pilot abilities and allows the generics to perform these "actions" too. Something a little different that expands on the condition cards that are slowly being released in the game.
On 5/16/2017 at 1:34 PM, Celestial Lizards said:
Don't fear the Reaper, for real... That is a transport with fixed forwards guns!
I am onto you Celestial Lizard. I know for a fact you are not Princess Celestia, she is a Wizard, NOT A LIZARD!!!!!
37 minutes ago, Black Knight Leader said:Don't fear the Reaper, for real... That is a transport with fixed forwards guns!
I am onto you Celestial Lizard. I know for a fact you are not Princess Celestia, she is a Wizard, NOT A LIZARD!!!!!
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i would appreciate a small supportship thats able too keep up with the pace of strikers.
some ideas were great here so maybe a conclusion in this:
Base points for a ps 2 verision around 22-25
2 Attack , 180° arc
2 Agility
5 Hull
2 Shields
Actions: Focus, Target Lock, Jam
Upgrades: Crew, Team, Cannon
To let it keep up with the squirly strikers it gets a title that doesn´t allow autothrusters:
After executing a maneuver you may perform a free Boost action, You can perform Cannon secondary weapon attacks against ships inside your auxiliary firing arc. 4 Points
Edited by Taiowaa