This thread was supposed to be names "Sustainability vs speed" - Auto correct got me.
Now that SoR sped the game up to an intensely quick speed, I do hope they add some heavy survive-ability, allowing decks to counter speed, quick action and mill with counter-plays, responses to speedy decks, and recursion techniques that will stall out those game-play mechanics and open up more deck-building options.
Instead of speed I would like to see:
Super-slow support decks.
Anti-Mill recursion.
More "When" abilities that trigger in response to actions taken to steal away non-interactive action cheating techniques.
More healing capabilities (Since shield just took a massive hit with Vibroknife)
Edited by Etaywah