Power Reroute Circuit (defensive Retrofit); at the start of the ship phase you may discard all your defense tokens and that card. If you do, each of your hull zone recover shields up to its shield value.
That's our last chance!!!
Power Reroute Circuit (defensive Retrofit); at the start of the ship phase you may discard all your defense tokens and that card. If you do, each of your hull zone recover shields up to its shield value.
That's our last chance!!!
1 minute ago, ovinomanc3r said:Power Reroute Circuit (defensive Retrofit); at the start of the ship phase you may discard all your defense tokens and that card. If you do, each of your hull zone recover shields up to its shield value.
That's our last chance!!!
You misspelled finest hour
1 minute ago, ovinomanc3r said:Pursuer Laser canon: an upgrade that allow you to shoot the same squadron instead of each other squadron you would attack normally.
No idea how to write that and maybe a bit excessive.
Turbolaser
8 points
Modification
While attacking, after declaring your target, if the defender is a squadron you may choose to forgo the "declare additional targets" step of the attack. Instead count the total number of additional squadrons within range and arc of the attacking hull zone, you may add additional attacks to the defender equal to that number of squadrons.
3 minutes ago, chr335 said:You misspelled finest hour
I don't understand sorry. I misspelled what?![]()
I lied, here's a couple that have to be taken on the same ship to work.
EWAR Officer, officer, 6 points. Exhaust this card to refresh "EWAR package"
EWAR package, offensive retrofit, 10 points, modification. This card is naturally exhausted. This card does not refresh during the status phase. Exhaust this card to choose an enemy ship within distance 1-5. That ship discards all command tokens, and may not resolve commands for the remainder of the turn.
19 minutes ago, ianediger said:One last one, if we ever do get epic play.
Ship hangar, 30 points, double offensive retrofit, modification, epic play only, huge ship only. Before deployment, you may set aside one small ship with no upgrades. During your activation, deploy the set aside ship within distance one. That ship may not activate this round.
So, RLB, but with a ship instead of squads.
Fixed that for you.
. . . unless you mean something like a lifeboat RBD: Instead of discarding 3 damage cards, spawn a 3 hull-point ship for your admiral? That'd be nice to. . .
Just now, NobodyInParticular said:Fixed that for you.
![]()
. . . unless you mean something like a lifeboat RBD: Instead of discarding 3 damage cards, spawn a 3 hull-point ship for your admiral? That'd be nice to. . .
Yeah, RLB, not RBD. Too many **** acronyms ![]()
14 minutes ago, ovinomanc3r said:I don't understand sorry. I misspelled what?
It is an ability from SINS of a solar empire that pretty much does what your card does.