So this card, though very troublesome at first, opens a door for future upgrades in a way that could be very interesting. The ability to deploy a squadron outside of standard or objective based deployment, could also provide an opening for removing squadrons or redeploying squadrons. Take for instance this idea:
Offensive Retrofit
10 points
"Skilled pit crews" (or mechanics)
When you activate, before revealing your dial, you may remove up to your squadron value of unengaged squadrons at distance 1 and place them next to your ship card. Exhaust this card and discard a repair dial to restore up to your engineering value of hull points on each squadron removed this way. Before executing a maneuver, place all squadrons within distance 1. 
or maybe something like this:
Offensive Retrofit
4 points
"External Docking Clamps"
When you resolve a squadron dial, for each point of your squadron value, to a maximum of 2, instead of activating a squadron, you may remove a friendly squadron at distance 1, even if it is engaged, and place it next to your ship card. After executing a maneuver place all squadrons set aside this way within distance 1. 
or as inspired by below comments
Offensive Retrofit
6 points
"Light Tractor Beams"
When you reveal your command, you may discard this card. If you do, select one enemy squadron within distance 2, if this squadron's HP is lower than your engineering value, you may remove it from play and place it next to your ship card. You may not attack this round. For as long as this ship is in play, until the end of the game, that squadron is treated as destroyed. If you are destroyed, before removing your ship from the game, the opponent places their squadron distance one of your ship. 
The idea being, that there is now an alternative to activating squadrons, which focuses placing now, but could easily grow to temporarily remove squads as well.
Lemme know what you think...
good ideas