Deck Mill

By JcDemented, in X-Wing Rules Questions

10 hours ago, VanorDM said:

That effectively turns every crit into Direct Hit! which is IMO a punishment without an actual crime, since many crits aren't actually that big of a deal and Direct Hits! are in general the best crit to draw...

Naturally excluding cases where you get a blinded pilot when you can kill a key ship or something.

Well depends, if you run out of damage cards you are not doing that good so why should all your ships become Chewbacca? Now of course you could make things more complicated like replace one face down damage card with a damage counter on another ship and deal that card face up to the ship with a crit, but that just leaves things way too open for people to possible abuse it (I remember the thrust control fire was here). Or you could just say every crit adds a stress token instead of a second damage and make every crit a thrust control fire.

13 hours ago, Marinealver said:

Well depends, if you run out of damage cards you are not doing that good so why should all your ships become Chewbacca?

If I'm able to make you run me out of damage cards I'd say I'm doing pretty well, since you've landed 33 damage and have yet to kill a single ship.

In the very odd case this actually happens and even in a epic game it's unlikely, someone is going to get a benefit, the question is who should get it. FFG apparently feels that turning everything into a Direct Hit! is too powerful, and it would be tricky to keep track of any other effect.

But the idea of giving a stress for each crit in that case is not a bad one. But is it really worth making the change considering how unlikely it is for this to actually happen?

19 hours ago, Khyros said:

Okay, so we've all agreed that you cannot have all 33 cards dealt out on the board... But what you CAN have happen (er, hypothetically at least) is have 5 bombers with hull upgrades sitting on 6 damage cards each, leaving you with 3 damage cards left in the deck, and then suffering a 4+ damage attack onto one of them. I know theoretically it doesn't matter since the ship is dead, but according to the rules, you have to deal all of the damage cards out, in which case you would run out of cards, and then assign tokens to track the extra damage. And then when the next one died, you'd have to shuffle the damage cards from the first Bomber that was destroyed, providing you with 9+ cards in your deck to deal out for the final damage. And in the case of simultaneous fire, it can sometimes matter that you dealt out 4+ damage cards...

TL;DR, it's possible in 100pts to be "required" to use tokens to track damage.

Ya it could matter if there is a simultaneous attack about to occur and the dying ship is supposed to get some criticals that could blind it or otherwise affect the attack.