How would you fly B wings in today's meta?
If you had to fly a list with 2 or more B wings (not the place to discuss how much they suck or what you'd fly instead) what would you bring?
Can BBBBZ hang? What types of B wing lists stand a chance?
How would you fly B wings in today's meta?
If you had to fly a list with 2 or more B wings (not the place to discuss how much they suck or what you'd fly instead) what would you bring?
Can BBBBZ hang? What types of B wing lists stand a chance?
I still run Keyan with stay on target and hera or a rage build with inspiring recruit.
Also, I've used BBBBZ list and a Cassian Andor UBBB list and they were man-handled by decked out ships and higher pilot skill. I think the amount of red dice and rerolls in the current meta is just too much for low pilot skill naked ships to handle.
I've always enjoyed Biggs' B's.
Blue Squadron Pilot x 3.
Give one FCS. The other Jan crew.
Biggs with r2-D2 & integrated astromech.
I've been thinking about a list with Ten Numb with Ezra or Finn, though that will go deep into your points. Haven't figured out the best combo for it yet.
If you bring B-Wings take the PS4 Dagger squadron pilots they KILL jumps lol
2x Dagger squadron with FCS
1x Nera with Trick Shot, FCS, Proton Torps and Extra Munitions
1x PS4 Z95 with the 1 pt Target lock missles..
FCS Blues are somewhat popular, they are part of the reasonably successful rebel 'swarm':
Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Blue Squadron Pilot (22)
Fire-Control System (2)
Blue Squadron Pilot (22)
Fire-Control System (2)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Total: 100
Just now, Admiral Deathrain said:FCS Blues are somewhat popular, they are part of the reasonably successful rebel 'swarm':
Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)Blue Squadron Pilot (22)
Fire-Control System (2)Blue Squadron Pilot (22)
Fire-Control System (2)Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)Total: 100
Yep, something like that. I don't even know how to try to fly that, though. The combo of the 2 speed k-turn and so many large base ships...sheesh.
Are ion torpedoes a thing people actually use? I wonder if Nera could use those to disable a ship, and have the other B's swarm in deal damage. Something like:
Nera Dentels
Ion Torpedos
Extra Munitions
Guidance Chips
Blue Squadron Pilot w/ FCS x 2
Lieutenant Blount w/ VI & Thread Tracers
Ive been planning on running rage/recruit Farlander with Biggs and another heavy hitter.
Ten Numb + Guidance Chips + Ion Torpedos. This combo guarantees delivery of those ion tokens. The trouble with it is taking advantage of the ionization (which won't land on large base ships) with the rest of the squad. I would love to crack this challenge, though.
20 hours ago, Jamz said:If you bring B-Wings take the PS4 Dagger squadron pilots they KILL jumps lol
2x Dagger squadron with FCS
1x Nera with Trick Shot, FCS, Proton Torps and Extra Munitions
1x PS4 Z95 with the 1 pt Target lock missles..
If anyone wants to see the list in action:
The same channel has a few more videos of that list from the last couple of weeks.
21 hours ago, Phanto Fiend said:I still run Keyan with stay on target and hera or a rage build with inspiring recruit.
I've got two Keyan builds to try out for funsies tomorrow evening, that basically are these two ideas...
Psychic Dancing Headbutts (99)
*in the real world you'd just use Biggs here, but I don't want both my 'casual' lists to run Biggs.
MOAR DICE, MORE MODS!!! (100)
The first list is all about movement, with Keyan and Norra both able to switch up their position based on the intel Cassian feeds them. The second list is just raw dice mods, with Biggs hiding behind Cassian at R3 with 4 green dice, evade and multiple focus tokens!
2 hours ago, Vandenberg said:If anyone wants to see the list in action:
The same channel has a few more videos of that list from the last couple of weeks.
The shame.. Some bad choices in that game got me my *** handed to me ![]()
Keyan Farlander (29)
Rage (1)
Heavy Laser Cannon (7)
Inspiring Recruit (1)
B-Wing/E2 (1)
Ibtisam (28)
Rage (1)
Heavy Laser Cannon (7)
Inspiring Recruit (1)
B-Wing/E2 (1)
Blue Squadron Pathfinder (23)
Total: 100
Anyone think something like this is viable? Good use of points? Basically guaranteed to get a crit through every attack.
Ten Numb (31)
Marksmanship (3)
Fire Control System (2)
I don't like that marksmanship requires an action... It works fine on Defenders because of X7 titles so you still get some action economy. On the flip side it's not like your going to be taking a focus for defense anyways!
Try EPT: A score to settle for Ten Numb
I came up with this: ReBBBels
B-Wing: Dagger Squadron Pilot (24)
Fire Control System (2)
B-Wing/E2 (1)
· "Chopper" (0)
B-Wing: Dagger Squadron Pilot (24)
Fire Control System (2)
B-Wing/E2 (1)
· Hera Syndulla (1)
B-Wing: Dagger Squadron Pilot (24)
Fire Control System (2)
B-Wing/E2 (1)
· "Zeb" Orrelios (1)
TIE Fighter: · Captain Rex (14)
· Sabine's Masterpiece (1)
Intelligence Agent (1)
Black Market Slicer Tools (1)
-- TOTAL ------- 100/100p. --
What dou you think? XD
Little something I've been working on in the lab*.
Nera (26)
Deadeye (1)
Plasma Torps (3)
Extra Munitions (2)
B-Wing/E2 (1)
Sabine (2)
Proton Bombs (5) - 40
Gold Sq. Pilot (18)
TLT (6)
Bomb Loadout (0)
Thermal Dets (3)
Extra Munitions (2) - 29 x 2 = 58
Slow rolling trio of kaboom.
* - Lunchbreak at work.
I experimented with this, but decided it was mostly a way of annoying friends to death ![]()
2 B-Wing Blue Squadron, Ion cannon
2 Y-Wing Gold squadron, TLT
Fly along one side, Ys on the inside and Bs on the outside.
Y B
Y B
K-turn when you run out of space, go back along the same side.
Never loose patience, let them come to you.
Blocking kills you, though. And stress when you wanna K turn ruins some of the fun.
The idea is to minimize the effect of my bad dials and take away the advantage of speed and good dials.
Just to say - I tried my 'psychic' Keyan last night and he was actually pretty good - he got the upper hand on Whisper 1v1!
Ibitsam, VI, FINN, B2, and AS
Keyan, SoT, FCS, B2 and Hera
Sam is good for arc dodging and ensuing his target and those targeting him are in his sights so he gets FINN's die.
Keyan has great maneuverability and dice mods when attacking. Glass cannon but has a big barrel.
I saw Ten Nunb rip apart the fangs in fangaroo with a mangler cannon. it was lols. Manaroo still won the game though.
Simple but effective - lots of red dice, lots of hull/shields and good maneuverability
Blue sq FCS (24)
Blue sq FCS (24)
Biggs R4-D6 IA
Pava R2 IA
You can run this build and exchange one or two of the Bs with Y (TLT) or 2 Zs and it allways performs ok
On 20.5.2017 at 10:15 PM, Everyday Ace said:Simple but effective - lots of red dice, lots of hull/shields and good maneuverability
Blue sq FCS (24)
Blue sq FCS (24)
Biggs R4-D6 IA
Pava R2 IA
You can run this build and exchange one or two of the Bs with Y (TLT) or 2 Zs and it allways performs ok
A Stresshog might do Biggs' job and then some, here. I know B-Wings are prone to blowing up very quickly, which is scary, but the Stresshog often draws the same amount of hate.