So when I first saw Imp Vets, I thought "Wow, these ships really needed some fixes, and now they've got them." I think there should be another Imp Vets pack. I expect a TIE Punisher and Lambda. These ships never really took off (although the Lambda did, but only as a Doomshuttle or Palpmobile). Maybe the Decimator? Or a new ship entirely? TIE Oppressor? TIE Reaper? Assault Gunboat? Thoughts?
Imperial Veterans II?
A Cygnus Spaceworks set!
Gunboat and Missile Boat!
Personally, I'd like to avoid the addition of more FrankensTIEs to the game... The Aggressor is already crossing the line for me...
I prefer to improve already existing miniatures.
7 minutes ago, Jehan Menasis said:Personally, I'd like to avoid the addition of more FrankensTIEs to the game... The Aggressor is already crossing the line for me...
I prefer to improve already existing miniatures.
Such as...
It would be good to have an interceptor that isn't affected by bombs.
The punisher, for example.
1 minute ago, Jehan Menasis said:The punisher, for example.
I'm kind of the odd duck here. I LOVE the Punisher. Redline helped me win a store championship.
A tie scout. With an ability to remove targets lock in a 1-2 rang radius.
22 minutes ago, tortugatron said:It would be good to have an interceptor that isn't affected by bombs.
We have that already. None of mine have hit a bomb in months, sitting in their foam trays.
32 minutes ago, Jehan Menasis said:Personally, I'd like to avoid the addition of more FrankensTIEs to the game... The Aggressor is already crossing the line for me...
I prefer to improve already existing miniatures.
We need more than that. The Imperial MO is no longer effective; making arc-dodgers more arc-dodgy is useless.
The Imperials should have the idea of Palpatine (control the battlefield from a command ship) that is not so OP.
36 minutes ago, Jehan Menasis said:Personally, I'd like to avoid the addition of more FrankensTIEs to the game... The Aggressor is already crossing the line for me...
I prefer to improve already existing miniatures.
Tie/Rc in this case
:
Edited by Arkanta974
What if the punisher could shoot with two secondaries per turn? They have enough pods for it.
4 minutes ago, tortugatron said:What if the punisher could shoot with two secondaries per turn? They have enough pods for it.
Yes please!
How about a modification that made you immune to bombs?
Ordinance Countermeasures: cost 2 Imperial only: Your ship does not suffer the effects of overlapped bombs or mines. Your ship gains +1 agility vs secondary weapon attacks.
Edited by BadMotivatorSomething like this for the Punisher:
Synced Launchers
TIE Only Missile 3 pts
When attacking with a torpedo or missile, roll additional attack dice equal to your attack value.
Give me first Scum equivalent!
A crazy idea this time
First we take him :
A tie/Gt predecessor of the Tie Bomber who can shoot missile or torpedo
With this :
A tie/fc who give target lock(system icon ?) for tie/gt or for any tie fighter. More nimble than a standard tie fighter.
Of course we have the Targeting Synchronizer but why not use this ability for this two ships ?
Edited by Arkanta974
Oy, FFG.
WHERES MY TIE REAPER
Could we not? The E-Wing and X-Wing, even Y-Wing, need some lovin.
1 minute ago, Captain Lackwit said:Could we not? The E-Wing and X-Wing, even Y-Wing, need some lovin.
But Imperial Glory!
29 minutes ago, BadMotivator said:How about a modification that made you immune to bombs?
Ordinance Countermeasures: cost 2 Imperial only: Your ship does not suffer the effects of overlapped bombs or mines. Your ship gains +1 agility vs secondary weapon attacks.
Matchup dependent. In half your games, you go through a massive NPE because you wasted two points and a mod per ship on something that's entirely useless. In the other half, your opponent goes through a massive NPE because your upgrades completely invalidate his list. Can you imagine flying three K-Wings and running into this? There's absolutely nothing you can do with two attack dice and zero bombs.
16 minutes ago, Ailowynn said:Matchup deinterceptorsalf your games, you go through a massive NPE because you wasted two points and a mod per ship on something that's entirely useless. In the other half, your opponent goes through a massive NPE because your upgrades completely invalidate his list. Can you imagine flying three K-Wings and running into this? There's absolutely nothing you can do with two attack dice and zero bombs.
Well Kwing players deserve to suffer as much as my ninterceptors do.
32 minutes ago, Captain Lackwit said:Could we not? The E-Wing and X-Wing, even Y-Wing, need some lovin.
29 minutes ago, Celestial Lizards said:But Imperial Glory!
It's all true. All of it.
We don't need Imperial Veterans II ...
We Need
Imperial Aces II
.
Yes there's a difference I tell you!
1 hour ago, BadMotivator said:How about a modification that made you immune to bombs?
Ordinance Countermeasures: cost 2 Imperial only: Your ship does not suffer the effects of overlapped bombs or mines. Your ship gains +1 agility vs secondary weapon attacks.
While I appreciate your sentiment.. I fail to see how you can fit a device to any ship rendering it immune from an EXPLOSION.
Also, why do only imperial ships need avoidance for mines and bombs?y