[CCL] RESULTS ARE IN Vote for custom Scum expansions!

By Babaganoosh, in X-Wing

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Edited by Babaganoosh

Just voted.

Voted

Lighter on the Scum entries than I'd expected.

46 minutes ago, Mangipan said:

Lighter on the Scum entries than I'd expected.

Yeah. I made a third of the entries. I was expecting more.

14 minutes ago, sf1raptor said:

Yeah. I made a third of the entries. I was expecting more.

I had a custom ship I was working on, but it wasn't at a level of polish that I was happy with submitting.

1 minute ago, Mangipan said:

I had a custom ship I was working on, but it wasn't at a level of polish that I was happy with submitting.

Oh...ok.

1 hour ago, Mangipan said:

Lighter on the Scum entries than I'd expected.

I guess the heavy contributors have already blown their quota of entries...

Also, there's the matter that there really isnt much to add to scum anymore.

We're scraping the bottom of the barrel for new ships and obscure or completely made up pilots, and as for ace packs, Scum just demonstrated how overwelmingly powerful their existing ships and upgrades are. The M3A fix is already underway, and the Firespray made a suprise showing at worlds.

There's only so many ways to say "Fix the Khilrazx and Starviper" and noone likes being a copycat. Personally, I voted for the z95 ace pack over the khilrazx fixes.

27 minutes ago, Rakaydos said:

Also, there's the matter that there really isnt much to add to scum anymore.

We're scraping the bottom of the barrel for new ships and obscure or completely made up pilots , and as for ace packs, Scum just demonstrated how overwelmingly powerful their existing ships and upgrades are. The M3A fix is already underway, and the Firespray made a suprise showing at worlds.

There's only so many ways to say "Fix the Khilrazx and Starviper" and noone likes being a copycat. Personally, I voted for the z95 ace pack over the khilrazx fixes.

You described the Y-TIE to a T.

2 hours ago, Mangipan said:

Lighter on the Scum entries than I'd expected.

1 hour ago, sf1raptor said:

Yeah. I made a third of the entries. I was expecting more.

I was building a custom scum ship to submit, but...it was the Havoc, so...that's out.

the YT-1300 should have had ORS stats not falcon stats, I know rebels have 7 pilots with ORS stats (counting heroes separate from classic) but again that is the hero ship. ORS actually starts out rather cheap for a large turret ship. Cheaper than YT-2400s.

Edited by Marinealver
2 minutes ago, Marinealver said:

the YT-1300 should have had ORS stats not falcon stats, I know rebels have 7 pilots with ORS stats (counting heroes separate from classic) but again that is the hero ship. ORS actually starts out rather cheap for a large turret ship. Cheaper than YT-2400s.

I disagree. I'm all for it having falcon stats. The ORS was a mistake. And even being cheaper than the other YT1300s, the ORS is too expensive for what you get.

On the other hand, I want everyonet o vote for my scum aces for the kihraxz/starviper anyway :P

Edited by VanderLegion

Think of the stats as Resistance Sympathizer stats ;)

47 minutes ago, Babaganoosh said:

Think of the stats as Resistance Sympathizer stats ;)

Not buying it, although making a blank Falcon was not too hard to do (they matched the V-49)

IMHO Scum should have 3 ORS (2 of them unique) and 1 Falcon (possible Lando) pilots, Rebels can have 1 ORS and 4 Falcon (counting only unique personas) pilots.

16 minutes ago, Marinealver said:

Not buying it, although making a blank Falcon was not too hard to do (they matched the V-49)

IMHO Scum should have 3 ORS (2 of them unique) and 1 Falcon (possible Lando) pilots, Rebels can have 1 ORS and 4 Falcon (counting only unique personas) pilots.

Alternatively, NO ONE should have had the ORS and everyone should have just had the falcon. You know, the way every other ship in the game works. Hell, Slave I came out in the same wave as the Falcon. Are you going to tell me that Boba Fett hadn't modified his ship like han did to the falcon? Yet the generic firespray still has the same stats as the Slave I. Same goes for pretty much every other scum and rebel (except the u-wing) large-base ship. The Imperial ones probably would all match since imps wouldn't be able to modify their ships in the same way as smugglers do.

If the Falcon was going to have better stats than a regular YT-1300, it should have been handled more like the Punishing One title. In fact, I would have liked to see these changes being even more pronounced on the JumpMaster.

If the Falcon had offered +1 Primary Weapon value, an Illicit icon and the Evade action (Bump up the hull and shields on the ORS, drop the Primary Weapon value of the other pilots so that they all match) while the Punishing One had given +1 Primary Weapon value, a Salvaged Astromech icon and the Barrel Roll action, they would have been interesting counterparts to each other. This would also do a lot to help balance the JumpMaster, which I think at this point most would agree is too efficient for its cost.

At that point you could introduce the Sabra with a different, but also compelling bonus.

I think they're doing a better job of making unique versions of ships feel unique in recent waves, and if we were ever to see an X-Wing 2.0 the Falcon would be properly represented.

Done :)

28 minutes ago, nitrobenz said:

Done :)

Thanks for voting everyone!

As

On 2017-5-16 at 3:57 AM, Rakaydos said:

Also, there's the matter that there really isnt much to add to scum anymore.

There's loads of interesting ships to add to Scum that immediately jump out at me.

Maul's Nightbrother Kom'rk Gauntlet would be a great 4-Dice, Large-based, Crew-carrying counterpart to the Ghost.

Hondo's Last Chance Sentinel Landing Craft would be an interesting cheap Crew carrier for Scum, with enough seats for Jabba on a cheaper platform than the YV-666, or as a way of delivering other powerful Scum crew into a list.

Either of these options would let you introduce Crew cards for Maul and/or Hondo, who would both be fantastic additions to the game.

Cad Bane's Xanadu Blood Rogue-class Starfighter would give an opportunity to offer a compelling alternative to Protectorate Starfighters when including a small ship in a Scum list. The unique title offering some sort of cloaking ability would make it a great 1-of in a list (In my draft the title gave you a Cloak token after deployment and allowed you to attack while Cloaked. After performing an attack you would be forced to decloak. This let the ship set up a really favourable opening engagement but didn't let it recloak.)

The new canon comics have also introduced some ships and characters that would make great additions to the game. I'd really like to see the Kasmiri along with crew cards for Caleb Dume (Better known these days as Kanan Jarrus) and Janus Kasmir, but I'll cede the point that we probably don't know enough about it at this stage to translate it properly into X-Wing. The real star is Doctor Aphra's Ark Angel, which could either be introduced as a dual faction ship similarly to the Havoc with Aphra being able to fly in either Imperial or Scum squads, or include an "Imperial Contract" unique EPT that would allow Unique Scum pilots to be included in Imperial Squads at the cost of some points and their EPT. Of course, crew versions of Aphra, Triple Zero, BT-1 and Black Krrsantan would be mandatory (I think it's positively criminal that we're getting a Rebel card with the Havoc for Captain Nym, but that they didn't include a Scum card with the Auzituck for Black Krrsantan.)

We're missing some of the Scum characters from Force Awakens, Bala-Tik and the Crimson Corsair are the two that jump out at me, but we don't have a ship to put them in until we get a good view of the Meson Martinet.

Galaxies hasn't been tapped out either, there's a few unpronounceable cousins of the Kihraxz and Scyk to look at, but much as I like matching with existing ships in the Scum line (And I might as some point be looking at tracking down some Ixiyens to use as stand-ins for the two Protectorates in my Black Sun fleet, and a Rihkxryk as a G-1A) they're probably too close to existing ships to offer compelling design space.

I wouldn't say that Scum is tapped-out, design-wise, but certainly care needs to be taken to offer options that are an interesting alternative to Mindlink strategies and JumpMaster builds, rather than feeding into those options and making them stronger.

Edited by Mangipan
3 minutes ago, Mangipan said:

As

There's loads of interesting ships to add to Scum that immediately jump out at me.

Maul's Nightbrother Kom'rk Gauntlet would be a great 4-Dice, Large-based, Crew-carrying counterpart to the Ghost.

Hondo's Last Chance Sentinel Landing Craft would be an interesting cheap Crew carrier for Scum, with enough seats for Jabba on a cheaper platform than the YV-666, or as a way of delivering other powerful Scum crew into a list.

Either of these options would let you introduce Crew cards for Maul and/or Hondo, who would both be fantastic additions to the game.

Cad Bane's Xanadu Blood Rogue-class Starfighter would give an opportunity to offer a compelling alternative to Protectorate Starfighters when including a small ship in a Scum list. The unique title offering some sort of cloaking ability would make it a great 1-of in a list (In my draft the title gave you a Cloak token after deployment and allowed you to attack while Cloaked. After performing an attack you would be forced to decloak. This let the ship set up a really favourable opening engagement but didn't let it recloak.)

The new canon comics have also introduced some ships and characters that would make great additions to the game. I'd really like to see the Kasmiri along with crew cards for Caleb Dume (Better known these days as Kanan Jarrus) and Janus Kasmir, but I'll cede the point that we probably don't know enough about it at this stage to translate it properly into X-Wing. The real star is Doctor Aphra's Ark Angel, which could either be introduced as a dual faction ship similarly to the Havoc with Aphra being able to fly in either Imperial or Scum squads, or include an "Imperial Contract" unique EPT that would allow Unique Scum pilots to be included in Imperial Squads at the cost of some points and their EPT. Of course, crew versions of Aphra, Triple Zero, BT-1 and Black Krrsantan would be mandatory.

We're missing some of the Scum characters from Force Awakens, Bala-Tik and the Crimson Corsair are the two that jump out at me, but we don't have a ship to put them in until we get a good view of the Meson Martinet.

Galaxies hasn't been tapped out either, there's a few unpronounceable cousins of the Kihraxz and Scyk to look at, but much as I like matching with existing ships in the Scum line (And I might as some point be looking at tracking down some Ixiyens to use as stand-ins for my two Protectorates in my Black Sun fleet, and a Rihkxryk as a G-1A) they're probably too close to existing ships to offer compelling design space.

I wouldn't say that Scum is tapped-out, design-wise, but certainly care needs to be taken to offer options that are an interesting alternative to Mindlink strategies and JumpMaster builds, rather than feeding into those options and making them stronger.

I do think the Kom'rk would be interesting, but it'd be pushing the limits to get into the game. The ghost was already pushing it as the biggest large-base ship in game, and needed a whole new peg to make it work, and the kom'rk is even bigger than the ghost IIRC.

I think there's still some decent design space they could take from SWG ships for scum (related, I just reinstalled swg the other day and loaded up one of the emu servers with JtL so I've been working my way up the freelancer piloting chain. Currently in a kihraxz)

14 minutes ago, VanderLegion said:

I do think the Kom'rk would be interesting, but it'd be pushing the limits to get into the game. The ghost was already pushing it as the biggest large-base ship in game, and needed a whole new peg to make it work, and the kom'rk is even bigger than the ghost IIRC.

I think there's still some decent design space they could take from SWG ships for scum (related, I just reinstalled swg the other day and loaded up one of the emu servers with JtL so I've been working my way up the freelancer piloting chain. Currently in a kihraxz)

You're right that the Kom'rk is probably slightly too big, but a convenient thing for us is not having to worry about packaging the thing. It's certainly too small to be an Epic ship, and doesn't want to manoeuvre like one anyway.

I saw a brilliant 3d-print of it posted on the Reddit forum by eifordjd that got me inspired. It's already huge though and he's mention that if anything it's a tad under scale. Seeing it next to the Lancer really shows you how big it is, because the Lancer already feels oversized to me.

wgZT3lt.jpg

I must admit to never having played Galaxies, so I am mostly going off Wookieepedia regarding the ships in it. This probably has a lot to do with my lack of inspiration regarding any of them.

Edited by Mangipan
2 minutes ago, Mangipan said:

You're right that the Kom'rk is probably slightly too big, but a convenient thing for us is not having to worry about packaging the thing. It's certainly too small to be an Epic ship, and doesn't want to manoeuvre like one anyway.

I saw a brilliant 3d-print of it posted on the Reddit forum by eifordjd that got me inspired. It's already huge though and he's mention that if anything it's a tad under scale. Seeing it next to the Lancer really shows you how big it is, because the Lancer already feels oversized to me.

wgZT3lt.jpg

I must admit to never having played Galaxies, so I am mostly going off Wookieepedia regarding the ships in it. This probably has a lot to do with my lack of inspiration regarding any of them.

That is true for the CCL. Can bend the rules on size. Not sure if we'll ever see it from FFG, but could definitely work here.

As for galaxies, I played it a TON back in the day, and absolutely adored the space stuff. Still waiting for someone to make a new star wars space sim...

I also played as freelancer, so I was flying the ships they give to scum :P. Though I don't think I ever actually flew the kihraxz back in the day. I flew the kimogila instead (ship you unlock at the same time as the kihraxz. Kihraxz is faster but lighter armed and armored. Kimogila is a slower tank with more guns)

3 hours ago, Mangipan said:

You're right that the Kom'rk is probably slightly too big, but a convenient thing for us is not having to worry about packaging the thing. It's certainly too small to be an Epic ship, and doesn't want to manoeuvre like one anyway.

I saw a brilliant 3d-print of it posted on the Reddit forum by eifordjd that got me inspired. It's already huge though and he's mention that if anything it's a tad under scale. Seeing it next to the Lancer really shows you how big it is, because the Lancer already feels oversized to me.

wgZT3lt.jpg

I must admit to never having played Galaxies, so I am mostly going off Wookieepedia regarding the ships in it. This probably has a lot to do with my lack of inspiration regarding any of them.

Yeah, the lancer is so big when looking at the YV-666 and the Lancer the question that comes to mind is "How come this can't carry Jabb?".

19 hours ago, VanderLegion said:

I think there's still some decent design space they could take from SWG ships for scum (related, I just reinstalled swg the other day and loaded up one of the emu servers with JtL so I've been working my way up the freelancer piloting chain. Currently in a kihraxz)

Please, where do I download the game (and which server are you playing)?