Smooth Landing Timing with Massive Figures

By brettpkelly, in Imperial Assault Rules Questions

This is what I want to do:
1. Bring Hera into Mercs with a Rancor or Bantha
2. Deploy Hera in the middle of 5 figures, with the massive figure to the rear
3. Use the 1 movement point on the massive figure to push 3 figures (hera and 2 others) 2 spaces each (I will make sure that the closest space they can be pushed is 2 spaces away
4. Use the 1 movement point on the figures that just got pushed
5. Use the 1 movement point on the figures that weren't pushed, but were adjacent to Hera

If I'm doing the math right, I just moved 1 massive figure 1 space, 3 small figures 3 spaces a piece, and 3 other small figures 1 space for a total of 13 movement points gained.

Some rules questions:
1. Are there any restrictions on which figure has to use its movement point from smooth landing first?
2. Do the figures that are being pushed by the massive figure need to spend their movement point right after they are pushed, or do you wait til all 3 are pushed first?
3. Is there anything else in this plan that seems illegal?

1. For simultaneous effects the controller chooses the order.

2. No, and push uses move spaces and not movement points. Massive figure ending movement (including the pushes required) must be performed fully, before any figure can resolve their received movement point.

3. Seems legit. Because the massive figure moves during setup, it can move in the first start of round.

Edited by a1bert

I feel like @ThatJakeGuy might enjoy these Bantha set-up shenanigans.

5 hours ago, RogueLieutenant said:

I feel like @ThatJakeGuy might enjoy these Bantha set-up shenanigans.

I so want to make this happen.

Banthas are back baby!

Cool idea! It's like you're all riding the Bantha into battle :lol:

On 5/16/2017 at 9:36 AM, brettpkelly said:

This is what I want to do:
1. Bring Hera into Mercs with a Rancor or Bantha
2. Deploy Hera in the middle of 5 figures, with the massive figure to the rear
3. Use the 1 movement point on the massive figure to push 3 figures (hera and 2 others) 2 spaces each (I will make sure that the closest space they can be pushed is 2 spaces away
4. Use the 1 movement point on the figures that just got pushed
5. Use the 1 movement point on the figures that weren't pushed, but were adjacent to Hera

If I'm doing the math right, I just moved 1 massive figure 1 space, 3 small figures 3 spaces a piece, and 3 other small figures 1 space for a total of 13 movement points gained.

Some rules questions:
1. Are there any restrictions on which figure has to use its movement point from smooth landing first?
2. Do the figures that are being pushed by the massive figure need to spend their movement point right after they are pushed, or do you wait til all 3 are pushed first?
3. Is there anything else in this plan that seems illegal?

Figured out any sweet setups for this yet? I've been toying around with a Bantha list that has Hera and Gideon over the usual Care Package and with some maps you can really get some extra hussle with Smooth Landing and the command from Gideon. 4-5 units moving an extra 3-4 spaces at the start of a match from those two is crazy.

Pushing up vinto and greedo with the bantha is especially useful on a couple maps because of their 5 speed

But you have to move to the closest possible empty space, right?

so if you don't set it up right, you could actually move greedo backwards if not careful?

When multiple figures are pushed, you (the controller of each pushed figure) can choose the order. Each figure is then pushed to the nearest valid space where the figure could end movement (least amount of pushes), your choice if there is a tie.

The trick might come from choosing the order in a way that for some figures the nearest possible space is 2 spaces away instead of 1.

Edited by a1bert

Hi,

We have the following doubt with the AT-DP, so popular these days.

In Skirmish, during the setup, can you deploy a massive figure on top of other figures already deployed so then you can push these other figures?

My guess is that's not possible, you have to deploy all figures on free spaces, but you never know :)

Thanks.

Edited by bokepasa

No, in skirmish you have to deploy all figures inside the deployment zone if it is possible. Even if your Massive figure pushes other figures, they still have to be inside the deployment zone, so there is no benefit.

If a player cannot fit all of his figures into his deployment zone,
he must fill as many spaces as possible. This may require him to
remove some figures and redeploy in a different order.
After filling as many spaces as possible, the player may deploy his
remaining figures in the spaces closest to his deployment zone.

Thanks :) It makes sense.