Can Trainer Move To Palpatine?

By Andfritz30, in Star Wars: Destiny

I saw on SWdestinyDB that someone had a team where they had one palpatine and one tie pilot and used the battlefield Cargo hold.

They said you could put trainer onto the pilot and then move it onto palpatine with cargo hold. Can you actually do that?

Thanks

Yes.

Thanks CBowser

Just know that it will soon be FAQ'd to state weapons or equipment. Still until then enjoy. Personally I'm not building a deck around it.

11 minutes ago, ozmodon said:

Just know that it will soon be FAQ'd to state weapons or equipment. Still until then enjoy. Personally I'm not building a deck around it.

Citation needed.

Is it to free up an upgrade space for tie pilot?

56 minutes ago, DJRAZZ said:

Is it to free up an upgrade space for tie pilot?

The deck runs Palpatine standard, and a TIE Pilot. Play Training on the Pilot, then move it to Palpatine. Emperor becomes elite, and you effectively have 37 points worth of characters, including his nifty damage ability on a second die.

Not sure why 37 points worth of characters matters, since I can have elite Jyn at 20 and rebel commando at 10 and when I put training on commando, its like another 10 points, which would put me at 40 points..

Edited by Marshal8
1 minute ago, Marshal8 said:

Not sure why 37 points worth of characters matters, since I can have elite Jyn at 20 and rebel commando at 10 and one I put training on commando, its like another 10 points, which would put me at 40 points..

Not quite... if you actually had a second Rebel Commando, you'd have 10 more hit points and 3 more upgrade slots on the table... I think the Palpatine-swap is one of the best uses of this battlefield, although ePalpatine sure misses that extra upgrade slot that the Training fills.

But its not like its permanent. Opponent can claim battlefield and put it back on the Tie pilot if he or she wants.

Actually you could have two to make both of them elite.

Edited by Andfritz30
34 minutes ago, Marshal8 said:

But its not like its permanent. Opponent can claim battlefield and put it back on the Tie pilot if he or she wants.

That's certainly true. If you absolutely need cargo hold, the best strategy is to use an Ascension Gun and make sure the other battlefield gets picked.

1 hour ago, Kieransi said:

That's certainly true. If you absolutely need cargo hold, the best strategy is to use an Ascension Gun and make sure the other battlefield gets picked.

Well, you can't use ascension gun if you are doing a palpatine and tie pilot because it is yellow.

Edited by Andfritz30
Spelling Error
5 hours ago, ozmodon said:

Just know that it will soon be FAQ'd to state weapons or equipment. Still until then enjoy. Personally I'm not building a deck around it.

Stop making things up.

Edited by ScottieATF

The pair doesn't have access to Ascension Gun. Best to use New Orders to flip it back. And, when it makes sense, kill TIE Pilot with that blue card that readies Palp. Can't move Training if the pilot isn't there anymore. And, if you got more than two turns with the Pilot and the Palp ready, it ends up being a better situation than just ePalp.

I personally still think ePalp is better. I don't believe either decks to be top tier, but ePalp can flat out win a game early with good roll and opponent having bad hand. I guess lots of decks can do that, but he can without an upgrade or hand.

32 minutes ago, Andfritz30 said:

Well, you can't use ascension gun if you are doing a palpatine and tie pilot because it is yellow.

Yep. I was kind of on a tangent here... doesn't apply to any Palpatine deck, just a general strategy for Cargo Hold. For example, yesterday I tried Mothma/Gun/Gun with Second Chance. Opponents want to kill Mothma quickly, so moving the Second Chances to her is a good strategy, and giving her an Ascension Gun really helps. Plus, you usually get to pick the battlefield since Hired Guns get great initiative rolls. All in all, a very nasty deck with Ammo Belt x2, Rebel x2, and Cheat x2 using the Second Chances up to 8 times!

Edited by Kieransi
3 hours ago, Kieransi said:

Not quite... if you actually had a second Rebel Commando, you'd have 10 more hit points and 3 more upgrade slots on the table... I think the Palpatine-swap is one of the best uses of this battlefield, although ePalpatine sure misses that extra upgrade slot that the Training fills.

This.

Training should be thought of as any other upgrade with a die. What will make training good all depends on how good the die that is added is. There are some characters though would do better with a holdout blaster for 2 than training.

Edited by Mep