A few points I would like to make:
- A crutch is to help you overcome a handicap: X7 and the Emperor were not a crutch anymore than deadeye on a jumpmaster was a crutch or an unlimited use of Zuckuss; they were simply too good to pass up. That's why they were everywhere.
- If it feels as though a ship type can never win no matter the configuration, synergy or how hard a player tries to figure it out, then it's likely in need of a buff (Tie Punisher).
- If a combination of upgrades makes it that a palyer is in a favorable matchup a large percentage of the time, then it might eventually get hit by a nerf (see Deadeye on a jumpmaster).
- If winning with a squad is a challenge and often accomplished by forethough, strategy and intimate knowledge then congratulations; the squad is exactly where it should be.
Last small tournament that I went to, the opponent I faced in the finals had Quickdraw, Duchess and the Emperor on an upsilon shuttle and had won both matches 100 to 0. He knew what he was doing (or everyone else underestimated him, take your pick). I defeated him with a pair of IG-88 and it was a very hard fought match. The Emperor felt pretty balanced there.
Edited by dotswarlock