Ok I posted this on Dark Reign hoping to get some help on filling it out but due to thier rules about not being able to double post its slowly slipping down to the bottom of the page as I was the last poster. Hopefully posting here will give more input.
First here is the background for why I need for some underhive gangs for my campaign followed by the stuff that I have started working on. All this is subject to change so suggestions are welcome, I also made this up as I went along so ideas to expand it would be great. Even better if someone would take one of my ideas and writing it up.
Background (If my players would kindly not read this it would be appreciated)
Ok my current story arc in my Dark Heresy game is coming to its conclusion. The players have so far made sure that the Pilgrims of Hayte did not gain possession of an artifact containing the ritual for summoning a blood thirster. The Pilgrims in question are led by the false prophet Lady Solace from the DotDG. She has set herself up in the underhive of Hive Sibellus in a mile high cooling tower for a disused reactor. Her plan was to summon the Bloodthirster inside the hive and watch the place tear itself apart, now thats no longer an option so she has moved to her backup plan which tbh isn't much different just less ambitious. The point is to cause as much death, misery and confusion in Sibellus before leaving to start again.
To that end she set up near a large concentration of Underhive gangs who she has recruited from and has maneuvered people inside the Red Redemption to draw them to the area, it is working an rumours are that Ludmilla has arrived to direct the Redemptionists. All the while she has been setting up the surrounding area as a giant ritual summoning circle with chaotic runes placed strategically around the surrounding area. She has also been recuiting from other areas of the underhive, moving them to the area and arming them. She knew the ritual to summon the Bloodthirster would require death and war on a large scale and she had been attempting to make each faction errupt into warfare and add her own followers to create the bloodshed necissary. Her revised plans are to summon three Rakasya (pg 128-129 of DotDG).
The Inquisition sees the Pilgrim connection in the recent rise of violence between the two faction but does not know how or why they are manipulating them so the PC's have been sent down to try and find out the reasons and to try and stop it or at least use it to thier advantage. The Inquisition is willing to back them up when the time comes but the area is lawless at the moment so investigation attempts have been almost impossible. Due to this the PC's are to try and infiltrate/get close, any way they can.
The Veritaf Underhive Region
The Veritaf Underhive Region sits below far below the Lucid palace and is considered the "middle" of the underhive by most although geographically this would be inaccurate. The boundaries are marked out by 4 major support stuctures that play a vital roll in holding the spire up and as such the region covers a large geograpgical area but is relatively shallow as far as underhive goes due to it being a fairly well maintainted region.
The Gangs
As a relatively well maintained region of the underhive it has become a gathering point for those gangs strong enough to maintain a hold of this prime territory. New gangs are constantly attempting to force thier way into the region which is dominated by three major gangs and those allied to them. The three major "gangs" hold such a dominating position not because of thier physical strength (which is significant) but because of thier links with those outside the underhive. The Marcas for instance are the only gang with significant connections to narco manufacturers outside the underhive and so most of the drugs that come into the underhive are supplied directly by the Marcas. Only a few new gangs have emerged to compete with existing ones like the Drecon Sump Gang an ally of the Marcas.
The other two are the Hars and the Steel Falchions. The Hars are the most sinister gang in the underhive as they are almost directly controlled by the Skaelen-Har Hegemony, financed and equipt to find promising potential members and test them in the cut throat politics of the underhive. The Hars are call themselves the Reapers as neither side publically admits relationships with the other but it is common knowledge of thier true purpose. Getting chosen by the Hars is one of the very few ways out of the underhive and while few would admit it most would welcome being chosen.
The Steel Falchions name has stuck since thier inception centuries ago where the gang leader apparently thought is sounded cool, several attempts have been made to change it to something more suitable but none have ever stuck. The SFs are the most well connected of all the gangs to the organisations of the Imperium. Through contacts in the Minitorum they have weapons, ammo and anything they need redirected thier way. Thier way of paying for this is via contract killings, the SFs employ a wide array of assassins and bounty hunters home grown in the underhive. Chosen by some because of the expendability of thier assassins and thier resourcefullness the SF's have fulfilled a great many contracts on many levels of society. A job for the SF's is not payed in a one off payment but rather an agreement where the employer supplies the SF's whenever he can do so discreetly for a period of several years, the minimum required level agreed upon depending on the importance of the target. Failure to provide the SF results in them releasing information about thier killings to the authorities and many who have felt themselves immune to retribution have been dragged away in the night by the Magistratum.
Architecture
The Veritaf region is a conveluted mess built created from the myriad repurposements of buildings during their legitimate use followed by centuries of use by gangs and criminals modifying them for thier own purposes and fitting unsteady walkways over gaping chasms. Almost all semblance of the origional architechtural styles have been lost, plastered over and demolished to be replaced by hasty repairs when the region lost its importance. Only a few hundered meters deep the region of the underhive quickly deteriorates into a crush of colapsed buildings becoming unihabitable for anything bar rodents. The region has been picked clean of any useful technology that could be sold back to those further up the spire and the three major gangs have members much further afield searching in more unexplored regions of the underhive for any such treasures.
The Drecon Sump Gang
Now an established part of the Veritaf underhive region the Drecon Sump gang was formed around 150 years ago as a loose collection of outcasts seaking mutual protection. Origionally known as the Decon Sump Gang due to the decomissioned decontamination facility they used to inhabit the name changed over time as they moved location after the elimination of their rivals the Harkers making the origional name less relivent.
Due to thier inauspicious start (even for an underhive gang) they developed a reputation of being willing to do anything no matter how low. They hired themselves out to other gangs attacking thier rivals and slowly moving up in the underhive.
By making smart choices in allies the Drecon Sump Gang recently came out of a series of gang wars in a strong position. Only now have the bigger gangs realised how powerful the Drecon Sump gang has become. The DSG has a key ally in the Marcas who have the largest share of the Narco trade in the region, they have become the Marcas violent right hand and are often the ones that act against those who have betrayed the Marcas.
The DSG have a reputation of horrendous over the top violance mixed with shrewed political decisions. Violence is a means to an end with the DSG and they are always looking to advance in the heirarchy of the gangs.
Leaders
Its current leader is Vamious a fairly young leader full of underhive ambition and a sharp mind to back it up. He sees the situation with the Redepmtionists to be an oppertunity to advance thier cause by allowing their less militant rivals to take the worst of the beatings with the DSG coming to the aid of those who they feel they can dominate in the aftermath. Vamious has underestimated the strength of his rivals however as well as the threat that the Redemptionists pose.
His second in command is a grizzled ganger called Hacka who is more wary than Vamious of relying on the Redemptionists to do thier dirty work but more than happy at the prospect of violence and consolidating their position as a powerful force in the underhive. Hacka is a brute, he fights and little else, his loyalty is to the DSG and Vamious and anyone who wants to pick a fight with Vamious is picking a fight with Hacka.
There are several gang members concerned with Vamious's ambitious plans feeling that he doesn't realise the difference between the bigger gangs and thier previous rivals. Thier leader, a gang vet, Shamas would like to take over from Vamious but the thought of going up against Hacka is one that no one wants. He is also wary of causing a situation that would weaken the gang at this tubulent time as Vamious is well liked by the majority of the gangers. Shamas would be willing to step up and take leadership if the situation arised but will not move againsr Vamious directly.
Style
The Drecon Sump Gang embody the underhive stereotype with most of them sporting brightly coloured mohawks with some sporting even more unusual hairstyles. Mismatched clothing emphasising chains an leathers are the norm. Many of thier previous rivals considered thier stylings to be a sign of amaturish weakness only to find out that behind the strange facade is a group of hardened killers.
The DSG favour las weapons due to their bright flashes, ease of maintainance as well as the ease of replenishing ammo as well as close combat weapons that reinforce thier reputation for brutality. They have a bewildering armoury of las weapons from Las Locks to fully automatic las carbines and even one or two long las.
It is rumoured that Vamious has recently aquired a pair of upper spire duelling las's although his favoured weapon is in fact a roaring chain axe. Hacka has recently aquired an eviscerator from a Redemptionist that he killed himself.
The DSG prefer to get up close and personal favouring weapons that work well in close quarters. New gangers and juves tend to be given support rolls, giving covering fire to let the more experianced members get into close combat. This allows thier juves to get a taste of fighting without the risks involved in thier favoured tactics.
Recruitment
The DSG is a mix of outcasts of other gangs, absorbed reminants of thier defeated rivals and juves drawn into the gang from the families it protects. Kids are taken in at an early age to preform many non combat rolls in the gang.The youngest kids act as lookouts and runners darting around the underhive informing the gang on its rivals activities. As they get older the older members of the gang begin to teach them how to shoot and survive in gang wars. As they become adept at shooting a las gun they are taken out to hunt vermin to feed the gang.
If a ganger decides a juve is ready he will take him along on a fight where he will be told to support the gang as they attack, a few expericanced gang members will usually hold back to direct the juves and retreat if things go badly. A juve who proves himself skillful with a close combat weapon in a practice fight against a ganger is elevated to full ganger status where he is allowed to participate in full assaults.
Kaihlik