Flute of the Outer Gods

By MortalPlague, in Arkham Horror Second Edition

"In rare cases, investigators may be devoured. The player
immediately discards all of his cards (except unspent
trophies) and shuffles his investigator sheet in with the
unused investigator sheets. The player then draws a new
investigator at random and sets up the investigator as if
he were starting a new game (as described in “Game
Setup” earlier in these rules)." (p. 17)

There's a rule quote for ya cool.gif .

Dam said:

"In rare cases, investigators may be devoured. The player
immediately discards all of his cards (except unspent
trophies) and shuffles his investigator sheet in with the
unused investigator sheets. The player then draws a new
investigator at random and sets up the investigator as if
he were starting a new game (as described in “Game
Setup” earlier in these rules)." (p. 17)

There's a rule quote for ya cool.gif .

What the bleep bleep bleep?! Although for all I know you doctored this quote ;') I wouldn't put it past you. You probably snuck into my house and doctored my manual too. Y'know, for a person who claims to hate Vincent Lee, you sure do a lot of doctoring :'r

-

Actually, that's very interesting, I never knew that you could redraw characters in the same game. Except... It's on page 16! BOOYAH! An "honest" mistake, I'm sure ::laughter::

::Sigh:: so now we have reincarnatees, clones, and dopplegangers running around town. Roleplaying Arkham's just gotten more interesting :')

Avi_dreader said:

Actually, that's very interesting, I never knew that you could redraw characters in the same game. Except... It's on page 16! BOOYAH! An "honest" mistake, I'm sure ::laughter::

Well, I'm using the online Revised rulebook, there it's on p. 17, even the page number "printed" into the rulebook (and not just the Adobe page number) says 17. Ditto for my Physical (Weapon) Revised rulebook.

That's my story and I'm sticking with it

Dam said:

Avi_dreader said:

Actually, that's very interesting, I never knew that you could redraw characters in the same game. Except... It's on page 16! BOOYAH! An "honest" mistake, I'm sure ::laughter::

Well, I'm using the online Revised rulebook, there it's on p. 17, even the page number "printed" into the rulebook (and not just the Adobe page number) says 17. Ditto for my Physical (Weapon) Revised rulebook.

That's my story and I'm sticking with it

Dam you! Dam you to Hell!

Avi_dreader said:

Dam you! Dam you to Hell!

What's it like there?

gui%C3%B1o.gif

Dam said:

Avi_dreader said:

Dam you! Dam you to Hell!

What's it like there?

gui%C3%B1o.gif

Cloudy with a chance of meatwalls.

Avi_dreader said:

I can't think of anything that can cause you to fight a random monster during upkeep).

Well, the "rain of maggot" ability of your Lich King! lengua.gif

Sorry, Avi, this awful joke was too tempting...

Julia said:

Avi_dreader said:

I can't think of anything that can cause you to fight a random monster during upkeep).

Well, the "rain of maggot" ability of your Lich King! lengua.gif

Sorry, Avi, this awful joke was too tempting...

::Laughter:: I'm just delighted (and shocked) that anyone remembers it.


Avi_dreader said:


Avi_dreader said:

That's right, there's nothing preventing you from cherry picking the easiest monster for the horror check. And yes, it would be the player in possession of the flute, why would another player be able to determine the order of monster fighting for you? It's just a normal fight scenario that takes place after completing a horror check I'm not sure why you would propose bringing in the first player or a die.

You're not used to sarcasm obviously.

But like you said yourself .... let's just move on with it.

On a more serious note:

Why should an investigator with less than three current sanity or stamina be able to use the flute at all ? Actually, that would be pretty cheesy again no ? Just compare it to the casting cost of a spell, which has to be paid. Should your investigator drop to zero sanity whilst paying the casting cost the spell would not resolve at all, the investigator in question obviously insane before its effect(s) would take place. So, why should it be any different for the flute ?

Actually, if casting a spell causes you to go insane, the spell still takes effect. However, if the spell happens to be a combat spell or something that requires further use, it doesn't matter because the combat has ended since you went insane.

You can certainly use the Flute with 3 or less sanity or stamina. Just be prepared to go to the Asylum, Hospital, or grave. You're losing the points, not spending them. If using the item was a "cost," you'd need at least 3 sanity and 3 stamina, but not necessarily more.

Malefic Sorcerer said:


Avi_dreader said:


Avi_dreader said:

That's right, there's nothing preventing you from cherry picking the easiest monster for the horror check. And yes, it would be the player in possession of the flute, why would another player be able to determine the order of monster fighting for you? It's just a normal fight scenario that takes place after completing a horror check I'm not sure why you would propose bringing in the first player or a die.

You're not used to sarcasm obviously.

But like you said yourself .... let's just move on with it.

On a more serious note:

Why should an investigator with less than three current sanity or stamina be able to use the flute at all ? Actually, that would be pretty cheesy again no ? Just compare it to the casting cost of a spell, which has to be paid. Should your investigator to zero sanity whilst paying the casting cost the spell would not resolve at all, the investigator in question obviously insane before its effect(s) would take place. So, why should it be any different for the flute ?

Oh no, I was pretty sure you were being sarcastic, but it was mixed in with a repeat of the claim that you could use the flute in any phase to dodge the horror check, so, I answered your entire question as if it were entirely in earnest.

::Shrug:: Tibs answered the rest. Not everything in the game makes perfect sense. Some of the official rulings are actually bad rulings (I mean, they have effects that the game designers probably didn't intend). You'll just have to live with it. One day at a time.

I have a question for you: does Flute of the Outer Gods have any effect on Dunwich Horror? Thanks for your answer and sorry if this question has already been asked.

Lorenzo said:

I have a question for you: does Flute of the Outer Gods have any effect on Dunwich Horror? Thanks for your answer and sorry if this question has already been asked.

Sure, you can blow it and even reclaim it if you so choose as your reward.

Dam said:

Lorenzo said:

I have a question for you: does Flute of the Outer Gods have any effect on Dunwich Horror? Thanks for your answer and sorry if this question has already been asked.

Sure, you can blow it and even reclaim it if you so choose as your reward.

I'm not sure about that, I vaguely remember there being some ruling against effects like the flute or time bombs not being allowed against spawn monsters like the Dunwich Horror or the Riots. Can someone quote something?

Return to cup effects (aka Time Bomb) don't work on Spawns, FotOG doesn't return to the cup, you defeat all the monsters, presumably getting non-Spawns are trophies.

Yep, if any effect says to "defeat" a monster, it means "pass a combat check against."

What works against the Dunwich Horror:

  • Flute of the Outer Gods
  • Blue Watcher of the Pyramid
  • Bind Monster

What doesn't work:

  • Time Bomb
  • Feds Raid Arkham (or any such Mythos headline)
  • Vortexes: the terror level still rises, but DH goes right back to Sentinel Hill

How's the DH moving to the vortex again? Dark Druid?

Dark Druid, and other "move regardless of type" encounters and effects.

Tibs said:

Dark Druid, and other "move regardless of type" encounters and effects.

So Dark Druid definitely moves one space, regardless of a monster's movement type?

Avi_dreader said:

Tibs said:

Dark Druid, and other "move regardless of type" encounters and effects.

So Dark Druid definitely moves one space, regardless of a monster's movement type?

I don't know - the FAQ conflicts itself on this - one spot saying yes, and the other saying no. Hopefully we get the revised FAQ to read again where these things were taken care of.

ColtsFan76 said:

Avi_dreader said:

Tibs said:

Dark Druid, and other "move regardless of type" encounters and effects.

So Dark Druid definitely moves one space, regardless of a monster's movement type?

I don't know - the FAQ conflicts itself on this - one spot saying yes, and the other saying no. Hopefully we get the revised FAQ to read again where these things were taken care of.

Good 'ole FFG... Always making rulings easy ;'D

Avi_dreader said:

ColtsFan76 said:

Avi_dreader said:

Tibs said:

Dark Druid, and other "move regardless of type" encounters and effects.

So Dark Druid definitely moves one space, regardless of a monster's movement type?

I don't know - the FAQ conflicts itself on this - one spot saying yes, and the other saying no. Hopefully we get the revised FAQ to read again where these things were taken care of.

Good 'ole FFG... Always making rulings easy ;'D

Us: Do we do A or B?

FFG: Yes!

ColtsFan76 said:

Avi_dreader said:

ColtsFan76 said:

Avi_dreader said:

Tibs said:

Dark Druid, and other "move regardless of type" encounters and effects.

So Dark Druid definitely moves one space, regardless of a monster's movement type?

I don't know - the FAQ conflicts itself on this - one spot saying yes, and the other saying no. Hopefully we get the revised FAQ to read again where these things were taken care of.

Good 'ole FFG... Always making rulings easy ;'D

Us: Do we do A or B?

FFG: Yes!

Now now, let's be fair ;') sometimes it's "Yes. Maybe."

Hey guys, I'm getting into the quantum mechanics field. "Yes" seems almost like an acceptable response gui%C3%B1o.gif

Tibs said:

Hey guys, I'm getting into the quantum mechanics field. "Yes" seems almost like an acceptable response gui%C3%B1o.gif

I would describe these answers as non-euclidean.