Well, with Ankaur's ability hitting the streets before Kari gets any kind of Latari reinforcements, I guess its time to address the following questions:
- When a non-faction, non-unique unit is included, can it take any of its faction's restricted upgrades?
- What about unit-specific upgrades? (i think all of these are tied to faction, so the first question is more relevant)
- Can the non-faction unit take the army's faction restricted upgrades?
In the Army Building section, it says faction specific cards may only used to upgrade faction units in their faction's army, so I think the answer to all of these is NO.
This would mean that the list-building with Ankaur and Kari's passive is rather limited in scope, but not necessarily in the diversity it brings to a list. Your Kari list can take a unit of Deepwood Archers, but not add an Support Aymhelin Scion, a Verdant Sorceress, or Hunter's Guile.
Kari's ability is going to be limited at first. She can basically just choose Deepwood Archers, though perhaps more will be released next year, extending her options. These will have access to any of the general upgrades, but will lack several key Latari-restricted upgrades like Hunter's Guile, so they will not be able to specialize to the extent they could in a Latari Army. I worry this is one of those abilities that it will be hard to build around, and really more supplements the army.
Ankaur's ability is neat, and gives him a wide choice of units to add to a Waiqar force, until you realize that two Blight tokens will either eat up a turn of Rally, or make their first few attacks worthless. However, if you team this unit up with the War Crier upgrade, you have a way to give any unit the ability to hurl blight twice at the beginning of the battle, turning what seems like a rough selection into an asset! However, you would be limited to choosing from the following (revealed) units if you wanted to do this: Oathsworn Cavalry, Spearmen, Leonx Riders, Heavy Crossbowmen (Deepwood Archers? I haven't seen the back to this card revealed yet). Of these, I would see Oathsworn as a neat option for their mobility. Leonx Riders have their special on yellow, which doesn't allow them to do anything but through blight. I think I would rather have a March+Blight default than a Blight+Rotate option. Spearmen and Crossbowmen might struggle to hold at range 1-3 long enough to unload all of the blight.
What do you all think?
Edited by drkpnthr